Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add FluxonLab/Skillry --skill 241-gamedev-team-qagit clone --depth 1 https://github.com/FluxonLab/SkillryWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/fluxonlab/skillry/241-gamedev-team-qa)<a href="https://agentmods.dev/skills/fluxonlab/skillry/241-gamedev-team-qa"><img src="https://agentmods.dev/badge/skills/fluxonlab/skillry/241-gamedev-team-qa/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/fluxonlab/skillry/241-gamedev-team-qa"><img src="https://agentmods.dev/badge/skills/fluxonlab/skillry/241-gamedev-team-qa.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00075 | $0.02385 |
| Opus 5 | $0.00037 | $0.01192 |
| Sonnet 5 | $0.00015 | $0.00477 |
| Haiku 4.5 | $0.00007 | $0.00238 |
Grade A, and why
gamedev-team-qa scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
A licence we could not identify
The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 223 lines · 75 tokens per session scan A ce859c1055b2
gamedev-team-qa is a skill published in the GitHub repository FluxonLab/Skillry (2 stars, last pushed 13d ago), with no licence file. It adds 75 tokens to every session and 2,385 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
verify-implementation
A workflow that runs a project’s verification skills to produce a report on coding patterns, architecture rules, and project conventions. It is intended for work after implementation, before a pull request, or during code review.
verification-engine
Use when verifying build/test/lint before commit, PR, or completion claims. Runs verification pipeline in fresh subagent context with auto-repair. Triggers on /handoff-verify, pre-commit check, build verification, test validation.
accessibility-a11y
WCAG 2.2 compliance, ARIA patterns, keyboard navigation, screen readers, automated testing.
game-development
Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.
ar-vr-xr
AR/VR/XR development with Unity XR, WebXR, ARKit, ARCore, Meta Quest SDK, and spatial computing. Use when building augmented reality, virtual reality, mixed reality applications, or spatial experiences.
flame-harness-evaluator
Phase 6 — skeptical QA. Run the game, watch it, then judge against the contract. Default = functional check; --strict adds quality and edge-case passes.