designing-experiments

designing-experiments is a skill for Claude Code, Codex from foryourhealth111-pixel/Vibe-Skills. It costs 74 tokens per session (499 once invoked), scanned A, original, Apache-2.0.

A guide for choosing a study design before analyzing research data. It explains when to use methods such as difference-in-differences, interrupted time series, synthetic control, or regression discontinuity.

In plain words
What is it for?
Use it to plan experiments or quasi-experiments, select control groups and outcomes, and design validation or follow-up studies after an experiment fails.
Why use it?
It helps define what is treated, what is compared, which outcome matters, and which assumptions must hold before a model is fitted.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan experiments or quasi-experiments, select control groups and outcomes, and design validation or follow-up studies after an experiment fails.

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Install with agentmods
npx agentmods add skills/foryourhealth111-pixel/vibe-skills/designing-experiments
About the project

Vibe-Skills is a collection and routing system that helps AI agents discover, select, and coordinate specialized skills for completing tasks. It is intended for agents that need to organize workflows across many installed capabilities. The catalogue entries are skills and an agent belonging to this system.

foryourhealth111-pixel/Vibe-Skills · 3,252 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add foryourhealth111-pixel/Vibe-Skills --skill designing-experiments
Clone the repo
git clone --depth 1 https://github.com/foryourhealth111-pixel/Vibe-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for designing-experiments

README.md
[![agentmods](https://agentmods.dev/badge/skills/foryourhealth111-pixel/vibe-skills/designing-experiments/github.svg)](https://agentmods.dev/skills/foryourhealth111-pixel/vibe-skills/designing-experiments)
Your own site
<a href="https://agentmods.dev/skills/foryourhealth111-pixel/vibe-skills/designing-experiments"><img src="https://agentmods.dev/badge/skills/foryourhealth111-pixel/vibe-skills/designing-experiments/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for designing-experiments

Your own site · 80×15
<a href="https://agentmods.dev/skills/foryourhealth111-pixel/vibe-skills/designing-experiments"><img src="https://agentmods.dev/badge/skills/foryourhealth111-pixel/vibe-skills/designing-experiments.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 499 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.00499
Opus 5 $0.00037 $0.00249
Sonnet 5 $0.00015 $0.00100
Haiku 4.5 $0.00007 $0.00050

Measured 12d ago against content hash 6d8432ef4448, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

designing-experiments scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

bundled/skills/designing-experiments/SKILL.md · 43 lines

What it actually says

Designing Experiments

Helps choose and specify a research design before data analysis starts. This skill owns study-design decisions: what is treated, what is compared, what outcome is measured, which assumptions are required, which validation or recovery experiment should follow a failed scientific experiment, and which design is defensible.

It does not fit causal models, estimate treatment effects, interpret fitted model output from existing data, or debug software/build failures.

Decision Framework

  1. Control Group?

    • Yes: Go to Step 2.
    • No: Consider Interrupted Time Series (ITS).
  2. Unit Structure?

    • Single Treated Unit:
      • With multiple controls: Synthetic Control (SC).
      • No controls: ITS.
    • Multiple Treated Units:
      • With control group: Difference-in-Differences (DiD).
  3. Time Structure?

    • Panel Data (Multiple units over time): Required for DiD and SC.
    • Time Series (Single unit over time): Required for ITS.

Method Quick Reference

  • Difference-in-Differences (DiD): Compares trend changes between treated and control groups. Assumes Parallel Trends.
  • Interrupted Time Series (ITS): Analyzes trend/level change for a single unit after intervention. Assumes Trend Continuity.
  • Synthetic Control (SC): Constructs a synthetic counterfactual from weighted control units. Assumes Convex Hull (treated unit within range of controls).

Failed Experiment Recovery

When a scientific experiment or optimization plan produces weak or contradictory results, use the same design surface to:

  • Separate implementation or measurement errors from design-assumption failures.
  • Identify which assumption should be tested next.
  • Define a minimal validation experiment before abandoning the approach.
  • State the decision rule for continuing, revising, or stopping the line of work.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 43 lines · 74 tokens per session scan A 6d8432ef4448

Subscribe to this mod's changes

designing-experiments is a skill published in the GitHub repository foryourhealth111-pixel/Vibe-Skills (3,252 stars, last pushed 11d ago), licensed Apache-2.0. It adds 74 tokens to every session and 499 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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