Design evidence-based progression systems for AI agents, multi-agent swarms, creator ranks, capability levels, trust gates, eval trials, autonomy unlocks, and non-vanity XP. Use when work involves gamifying agent performance, ranking coding agents, mapping swarm roles, or turning completed work into durable…
Design Arcanea Mastery Engine systems for creator ranks, world tiers, Epoch Forge tracks, Luminor Academy paths, agent swarm progression, Gate Trials, product ladders, mastery ledgers, and world-repo writeback. Use when building or revising Arcanea progression systems, lore-to-game mastery loops, world-to-product…
Map coding-agent capabilities into loadouts, skills, tools, eval gates, repo permissions, task classes, and progression tracks. Use when designing Codex, Claude, Grok, Gemini, Antigravity, AO, SO, or swarm capability systems.
Design Unity-compatible progression, skill tree, ability, achievement, leaderboard, reward, and data-driven gameplay systems from Markdown/YAML source. Use when building Unity skill systems, ScriptableObject adapters, game progression prototypes, or engine-ready mastery specs.
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