unity-progression-system

unity-progression-system is a skill for Claude Code, Codex from frankxai/awesome-gamification-agent-skills. It costs 54 tokens per session (339 once invoked), scanned A, original, MIT.

A design guide for building player progression systems in Unity, a game-development engine. It turns Markdown or YAML plans into Unity data structures and implementation plans.

In plain words
What is it for?
It helps create skill trees, abilities, achievements, leaderboards, rewards, save data, interface states, and tracking events for Unity games.
Why use it?
It separates editable game design from changing player progress, helping prevent broken skill trees and hard-to-test rewards.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps create skill trees, abilities, achievements, leaderboards, rewards, save data, interface states, and tracking events for Unity games.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frankxai/awesome-gamification-agent-skills/unity-progression-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frankxai/awesome-gamification-agent-skills --skill unity-progression-system
Clone the repo
git clone --depth 1 https://github.com/frankxai/awesome-gamification-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-progression-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/frankxai/awesome-gamification-agent-skills/unity-progression-system/github.svg)](https://agentmods.dev/skills/frankxai/awesome-gamification-agent-skills/unity-progression-system)
Your own site
<a href="https://agentmods.dev/skills/frankxai/awesome-gamification-agent-skills/unity-progression-system"><img src="https://agentmods.dev/badge/skills/frankxai/awesome-gamification-agent-skills/unity-progression-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-progression-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/frankxai/awesome-gamification-agent-skills/unity-progression-system"><img src="https://agentmods.dev/badge/skills/frankxai/awesome-gamification-agent-skills/unity-progression-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 339 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.00339
Opus 5.5 $0.00022 $0.00136
Sonnet 5.5 $0.00011 $0.00068
Haiku 4.5 $0.00005 $0.00034

Measured 1mo ago against content hash 04d0e1fde062, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-progression-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/unity-progression-system/SKILL.md · 47 lines

What it actually says

Unity Progression System

Use this skill to map Markdown-first progression specs into Unity implementation plans.

Workflow

  1. Identify the source Markdown artifacts: tracks, nodes, trials, rewards, loadouts.
  2. Separate static design data from mutable runtime state.
  3. Map static data to ScriptableObject definitions.
  4. Map runtime progress to save data, backend state, or an append-only ledger.
  5. Define validation rules for graph integrity.
  6. Define UI states for locked, available, in-progress, complete, failed, and mastered.
  7. Define telemetry events before implementation.

Unity Mapping

Concept Unity artifact
Track SkillTrackDefinition : ScriptableObject
Node SkillNodeDefinition : ScriptableObject
Trial TrialDefinition : ScriptableObject
Reward RewardDefinition : ScriptableObject
Progress save data or backend record
Event analytics or JSONL ledger

Quality Gates

  • Do not store mutable player progress in ScriptableObjects.
  • Detect circular dependencies.
  • Detect unreachable nodes.
  • Keep reward effects testable.
  • Keep designer-editable data separate from behavior code.

Output Shape

  • Unity data model.
  • ScriptableObject class list.
  • Runtime state model.
  • Validation checklist.
  • Example Markdown-to-Unity mapping.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 47 lines · 54 tokens per session scan A 04d0e1fde062

Subscribe to this mod's changes

unity-progression-system is a skill published in the GitHub repository frankxai/awesome-gamification-agent-skills (1 stars, last pushed 18d ago), licensed MIT. It adds 54 tokens to every session and 339 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.

Related

Other skills, from other repositories

input-systems

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input…

gamedev-skills/awesome-gamedev-agent-skills · 88 tokens

steam-publish

Publish or update a game on Steam with Steamworks and SteamPipe: configure depots and packages, upload builds with steamcmd, set a build live on a branch, and run the release checklists. Use for Steam publishing, appbuild.vdf/steamcmd uploads, depots, beta branches, or a store page release.

gamedev-skills/awesome-gamedev-agent-skills · 71 tokens

roblox-networking

Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits…

gamedev-skills/awesome-gamedev-agent-skills · 84 tokens

roblox-studio-workflow

Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an…

gamedev-skills/awesome-gamedev-agent-skills · 96 tokens

roblox-ui

Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames…

gamedev-skills/awesome-gamedev-agent-skills · 101 tokens

ebitengine-game

Create, improve, debug and package playable 2D games in Go with Ebitengine (github.com/hajimehoshi/ebiten/v2). Use for Ebitengine game requests: game design translated into a complete loop, input, rendering, text, audio, scenes, gameplay tests and desktop, browser or mobile builds. Also use when fixing these systems…

gamedev-skills/awesome-gamedev-agent-skills · 108 tokens