Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add freema/pixelforge-mcp --skill pixel-art-generationgit clone --depth 1 https://github.com/freema/pixelforge-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/freema/pixelforge-mcp/pixel-art-generation)<a href="https://agentmods.dev/skills/freema/pixelforge-mcp/pixel-art-generation"><img src="https://agentmods.dev/badge/skills/freema/pixelforge-mcp/pixel-art-generation.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00055 | $0.01094 |
| Opus 5 | $0.00028 | $0.00547 |
| Sonnet 5 | $0.00011 | $0.00219 |
| Haiku 4.5 | $0.00006 | $0.00109 |
Grade A, and why
pixel-art-generation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Pixel Art Generation with PixelForge
Use PixelForge MCP tools to generate and process pixel art game assets.
Tools Overview
| Tool | When to Use |
|---|---|
forge_sprite |
Single sprite — character, item, icon, UI element |
forge_animation |
Animation frames — walk cycle, idle, attack, effects |
forge_background |
Full game background/scene — no processing applied |
forge_thumbnail |
Game thumbnail/screenshot — uses reference sprites |
process_sprite |
Post-process existing PNG — crop, bg removal, split |
Background Removal — IMPORTANT
Always use background: "chromakey" for sprites and animations. This uses HSV-based green screen removal which is far more reliable than the old compositing equation approach.
chromakey— BEST — pure green #00FF00, HSV-based removal, clean edges, no artifactsblack/white— legacy compositing equation, can lose dark/light sprite pixels- Other colors — fallback to compositing equation
Quick Start
Single Sprite
forge_sprite
description: "green slime enemy with horns and glowing eyes"
outputPath: "public/assets/games/rpg/slime.png"
style: "neon"
background: "chromakey"
Animation Frames (Reference Chain — Default)
forge_animation
description: "green slime enemy"
action: "bouncing up and down"
frames: 4
frameDescriptions: ["idle resting on ground", "compressing flat", "stretching upward", "at peak of bounce"]
outputPrefix: "public/assets/games/rpg/slime"
names: ["idle", "compress", "stretch", "peak"]
style: "neon"
background: "chromakey"
Reference chain mode (default): Generates frame 0 first, then uses it as a reference image for all subsequent frames. This ensures consistent proportions, colors, and style across all frames. Each frame is a separate API call.
To use the legacy sprite-sheet mode instead: useReferenceChain: false
Background
forge_background
description: "deep space with stars, subtle neon grid on horizon, nebula wisps cyan and purple"
outputPath: "public/assets/games/invaders/bg.png"
aspect: "3:4"
style: "neon"
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 108 lines · 55 tokens per session scan A 9ac2c2a7e8b7
pixel-art-generation is a skill published in the GitHub repository freema/pixelforge-mcp (4 stars, last pushed 5mo ago), licensed MIT. It adds 55 tokens to every session and 1,094 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
screenshot-isolated
Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2 Front/Right/Back/Top) mode. Returns a PNG image. When isolated=true, inactive children may briefly fire OnEnable — see the body…
screenshot-camera
Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection. Falls back to Camera.main (then any active camera) when cameraRef is null. Width and height are capped to keep response size manageable.
screenshot-game-view
Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.
screenshot-scene-view
Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary RenderTexture. Requires an open Scene View.
sound-cues
Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or wire audio playback logic.
character-reference-sheets
Dress 3D character base renders with AI-generated clothing while preserving the body, pose and framing, so each garment can be cut out and sent to image-to-3D generators. Use when the request involves a Blender base render in A-pose or T-pose, a character visual sheet, a turnaround, generating clothing over a nude…