Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/gaelic-ghost/socket/avaudio-engine-workflownpx skills add gaelic-ghost/socket --skill avaudio-engine-workflowgit clone --depth 1 https://github.com/gaelic-ghost/socketWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00077 | $0.01507 |
| Opus 5 | $0.00039 | $0.00754 |
| Sonnet 5 | $0.00015 | $0.00301 |
| Haiku 4.5 | $0.00008 | $0.00151 |
Grade A, and why
avaudio-engine-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 118 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AVAudio Engine Workflow
Purpose
Guide AVAudioEngine graph design and repair. This skill owns audio-node ownership, graph construction, connection formats, typed AVFAudio buffer and format surfaces, taps, manual rendering, offline processing, Audio Unit hosting through AVAudioUnit, and real-time safety boundaries.
It is not the app audio-session workflow, not the AVFoundation capture or asset workflow, and not a low-level Core Audio C API repair workflow except where AVAudioEngine wraps the lower-level behavior.
When To Use
- Use this skill when code creates, connects, mutates, starts, stops, or repairs an
AVAudioEnginegraph. - Use this skill for
AVAudioPlayerNode,AVAudioInputNode,AVAudioOutputNode,AVAudioMixerNode,AVAudioSourceNode,AVAudioSinkNode, taps,AVAudioFormat, manual rendering, offline processing,AVAudioUnit, Audio Unit instantiation, and render-block safety. - Use this skill when existing code crashes from unattached nodes, format mismatches, missing input or output hardware, illegal graph mutation, callback allocation, actor isolation mistakes, or UI work inside real-time audio paths.
- Recommend
avfaudio-session-workflowwhen the primary problem is category, route, permission, interruption, or activation policy. - Recommend
coreaudio-modernization-repair-workflowwhen the primary problem is legacyAudioQueue,AudioUnit,AudioConverter, pointer, callback, orOSStatuscode outside AVAudioEngine.
Single-Path Workflow
- Classify the engine request:
- playback graph
- input capture or tap
- processing chain or effects
- source or sink node
- manual rendering or offline processing
- Audio Unit hosting
- repair of an existing graph
- Apply the Apple docs gate:
- read current AVFAudio docs for the relevant engine, node, format, or rendering behavior
- state the documented graph, format, or real-time behavior relied on
- apply
../../shared/references/apple-media-type-ownership.mdbefore introducing custom graph, buffer, format, or unit-hosting abstractions
- Map the graph:
- engine owner and lifetime
- attached nodes
- connection order
- bus formats and conversion points
- start, schedule, stop, and teardown lifecycle
- real-time and non-real-time boundaries
- Repair common failure modes:
- node used before
attach(_:) - exact format mismatch where no mixer or output conversion applies
- input or output node used when hardware is unavailable
- graph mutation that breaks mixer or channel-count assumptions
- render callback that allocates, locks, logs, awaits, or touches UI
- hand-rolled format or buffer structs replacing
AVAudioFormat,AVAudioPCMBuffer,AVAudioFile,AVAudioConverter, orAudioStreamBasicDescriptionwhile still configuring Apple audio APIs - completion handlers that mutate engine state from an arbitrary thread without a clear hop
- node used before
- Return one recommendation with:
- graph class
- documented Apple behavior relied on
- graph ownership and connection plan
- format and rendering plan
- repair findings
- validation and handoff expectation
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 118 lines · 77 tokens per session scan A 89d1760cbe62
avaudio-engine-workflow is a skill published in the GitHub repository gaelic-ghost/socket (6 stars, last pushed 6d ago), licensed Apache-2.0. It adds 77 tokens to every session and 1,507 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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