Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/gaelic-ghost/socket/swiftui-animation-workflownpx skills add gaelic-ghost/socket --skill swiftui-animation-workflowgit clone --depth 1 https://github.com/gaelic-ghost/socketWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/gaelic-ghost/socket/swiftui-animation-workflow)<a href="https://agentmods.dev/skills/gaelic-ghost/socket/swiftui-animation-workflow"><img src="https://agentmods.dev/badge/skills/gaelic-ghost/socket/swiftui-animation-workflow.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00112 | $0.01788 |
| Opus 5 | $0.00056 | $0.00894 |
| Sonnet 5 | $0.00022 | $0.00358 |
| Haiku 4.5 | $0.00011 | $0.00179 |
Grade A, and why
swiftui-animation-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 141 lines — stays where its author put it; the contents beside it link to each section on GitHub.
SwiftUI Animation Workflow
Purpose
Use this skill to design, implement, repair, and validate SwiftUI motion that stays state-driven, accessible, and grounded in Apple documentation. The skill owns SwiftUI animation selection, transition decisions, phase/keyframe motion, symbol-effect routing, reduce-motion checks, and preview or runtime validation handoffs.
It is not the SwiftUI app architecture workflow, not the SF Symbols selection workflow, and not the Core Animation layer workflow.
When To Use
- Use this skill when the user asks for SwiftUI animation, motion, transition, symbol-effect, or animated state-change guidance.
- Use this skill when code uses
withAnimation,animation(_:value:), binding animation,transaction,transition,contentTransition,matchedGeometryEffect,navigationTransition,PhaseAnimator,KeyframeAnimator,TimelineView,Canvas, orsymbolEffect. - Use this skill when an animation is too broad, triggers unexpectedly, does not animate, ignores reduce-motion expectations, performs poorly, or mixes state ownership with side-effectful motion code.
- Use this skill when the user wants a design choice between simple state animation, transition, matched geometry, phase animation, keyframes, timeline-driven rendering, or a handoff to lower-level rendering.
- Recommend
swiftui-app-architecture-workflowwhen the primary issue is ownership, scene structure, environment, focus, commands, or view composition rather than motion behavior. - Recommend
sf-symbols-workflowwhen the primary issue is choosing, coloring, validating, or customizing the symbol itself. - Recommend
xcode-build-run-workflowwhen the next step is preview, build, run, simulator, screenshot, or project-file validation.
Single-Path Workflow
- Classify the motion job:
- simple state transition
- insertion or removal transition
- content transition inside a stable view
- matched geometry or navigation transition
- phase-based animation
- keyframe animation
- symbol effect
- timeline or continuously updating drawing
- performance or accessibility repair
- Apply the Apple docs gate:
- read the relevant SwiftUI documentation first
- state the documented behavior being relied on before recommending implementation
- if Apple docs and the current code disagree, stop and surface the conflict
- if no relevant Apple docs can be found, say that explicitly before proceeding
- Choose the smallest motion primitive that fits the job:
withAnimationfor one user action where all dependent changes should share a transactionanimation(_:value:)for a specific view subtree reacting to a specific value- binding animation when the control binding is the intended animation boundary
transactionwhen the task needs to override or disable animation in a subtreetransitionfor view insertion or removalcontentTransitionfor content changes inside an existing viewmatchedGeometryEffector navigation transition when identity and geometry continuity matterPhaseAnimatorfor discrete phase sequencesKeyframeAnimatorfor coordinated values with explicit timingTimelineViewor lower-level rendering only when the motion is genuinely time-driven
- Keep the data flow honest:
- make animation derive from explicit state
- avoid hidden timers, global animation state, and side effects inside frequently called animation closures
- keep expensive work out of per-frame keyframe or timeline closures
- keep architecture cleanup separate from motion cleanup unless the animation bug is caused by ownership confusion
- Check accessibility and comfort:
- verify whether reduce-motion behavior should disable, simplify, or replace motion
- preserve meaning without relying on motion alone
- avoid repeated decorative motion unless the user or product explicitly wants it
- Return one recommendation path with:
- the motion job class
- chosen SwiftUI primitive
- state trigger and animation boundary
- accessibility behavior
- documented SwiftUI behavior relied on
- validation or handoff step
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 141 lines · 112 tokens per session scan A 6c74f6d88a7d
swiftui-animation-workflow is a skill published in the GitHub repository gaelic-ghost/socket (7 stars, last pushed 9d ago), licensed Apache-2.0. It adds 112 tokens to every session and 1,788 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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