stream-unity

A reference and support guide for adding Stream Chat and Stream Video to Unity projects written in C#. Stream Chat handles channels and messages, while Stream Video handles calls; they are separate integrations.

In plain words
What is it for?
Use it when installing the Chat or Video packages, connecting users with tokens, configuring clients, or working with channels, messages, and video calls in a Unity game or app.
Why use it?
It helps avoid mixing up the two SDKs, their setup methods, or their user connections. It also clarifies that Stream does not provide an Activity Feeds SDK for Unity.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/getstream/agent-skills/stream-unity
Any agent
npx skills add GetStream/agent-skills --skill stream-unity
Clone the repo
git clone --depth 1 https://github.com/GetStream/agent-skills

Made for: Claude Code, Codex.

Per session 211 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,867 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00211 $0.04867
Opus 5 $0.00105 $0.02433
Sonnet 5 $0.00042 $0.00973
Haiku 4.5 $0.00021 $0.00487

Measured yesterday against content hash 47f45aedbe76, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

stream-unity scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

Bash(curl -sL *),
skills/stream-unity/SKILL.md · 220 lines

How it starts

The opening of the file, as written. The whole thing — 220 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Stream Unity - docs orchestrator for Unity Engine

Chat and Video. There is no Stream Feeds SDK for Unity (/activity-feeds/docs/unity and https://getstream.io/cli/docs/activity-feeds-unity.md both 404). If the user asks for activity feeds in Unity, say so up front and offer the alternatives (the REST/server API driven from your backend, or a platform SDK on a companion app) rather than inventing an API.

These are two separate SDKs, and almost nothing is shared. Different repos, different install mechanisms, different maturity, different supported platforms, different docs quality. There is no combined client, no shared AuthCredentials type (StreamChat.Libs.Auth.AuthCredentials and StreamVideo.Libs.Auth.AuthCredentials are distinct types in distinct assemblies), and connecting a user to one does not connect them to the other. Treat "add chat to my Unity call app" as two integrations that happen to share an API key.

Chat Video
Repo GetStream/stream-chat-unity (default branch develop) GetStream/stream-video-unity (default branch main)
Latest v5.7.0 (stable, 5.x line) 0.11.0 (pre-1.0 - the surface still moves)
Install .unitypackage from GitHub Releases, imported into Assets/ UPM package from a git URL
Entry point StreamChatClient.CreateDefaultClient() -> IStreamChatClient StreamVideoClient.CreateDefaultClient() -> IStreamVideoClient
Namespace StreamChat.Core StreamVideo.Core
Platforms Everything Unity targets, WebGL included Android (ARM64), iOS, Windows x64, macOS, Linux. No WebGL, no UWP
Pre-built UI None - a sample project, not components None - a sample project, not components
Docs coverage Good: nearly every page carries real Unity C# Thin: 22 pages; several shipped capabilities have no page at all

Neither SDK ships reusable UI. Both ship a sample project you import and read, not a component library you drop in. Every chat bubble, channel row, participant tile, and call button in the user's game is code you write. Say this before promising a screen, and run ui.md when building one.

This skill orchestrates: it gates the request against product, platform, and feature support, routes to the exact docs page, fetches it live, and applies it - while carrying the Unity-specific knowledge the docs do not have (the client's hidden DontDestroyOnLoad runner, the track-binding requirement, IL2CPP stripping, and the player settings that decide whether a build works on device at all).

Rules (read once per session): RULES.md - non-negotiable rules + Unity pitfalls. Read before writing any code.


Read the full file on GitHub · 220 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 220 lines · 211 tokens per session scan A 47f45aedbe76

Subscribe to this mod's changes

stream-unity is a skill published in the GitHub repository GetStream/agent-skills (18 stars, last pushed 3d ago), licensed Apache-2.0. It adds 211 tokens to every session and 4,867 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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