stream-unreal

stream-unreal is a skill for Claude Code from GetStream/agent-skills. It costs 175 tokens per session (3,312 once invoked), scanned A, original, Apache-2.0.

An instruction guide for using Stream Chat in Unreal Engine, a tool for building games and apps. It covers chat features using C++, Blueprints, and Unreal's user-interface widgets.

In plain words
What is it for?
Use it to install and configure the Stream Chat plugin, connect users, create channels, send messages, and build chat widgets in UE5 projects.
Why use it?
It helps developers handle the Unreal-specific setup and configuration needed to make chat work, including user connections, tokens, channels, messages, and packaged builds.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: positional $N argument.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/getstream/agent-skills/stream-unreal
Any agent
npx skills add GetStream/agent-skills --skill stream-unreal
Clone the repo
git clone --depth 1 https://github.com/GetStream/agent-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for stream-unreal

README.md
[![agentmods](https://agentmods.dev/badge/skills/getstream/agent-skills/stream-unreal.svg)](https://agentmods.dev/skills/getstream/agent-skills/stream-unreal)
Your own site
<a href="https://agentmods.dev/skills/getstream/agent-skills/stream-unreal"><img src="https://agentmods.dev/badge/skills/getstream/agent-skills/stream-unreal.svg" alt="Measured on agentmods" height="20"></a>
Per session 175 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,312 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00175 $0.03312
Opus 5 $0.00088 $0.01656
Sonnet 5 $0.00035 $0.00662
Haiku 4.5 $0.00017 $0.00331

Measured 6d ago against content hash 74339662ef1a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

stream-unreal scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/stream-unreal/SKILL.md · 159 lines

How it starts

The opening of the file, as written. The whole thing — 159 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Stream Unreal - docs orchestrator for Unreal Engine

Chat only. There is no Stream Video or Stream Feeds SDK for Unreal (/video/docs/unreal and the Feeds Unreal index both 404). If the user asks for calling or feeds in Unreal, say so up front and offer the alternatives (a platform SDK on a companion mobile app, or the REST/server API) rather than inventing an API.

The SDK is in beta. IsBetaVersion: true in the .uplugin; the surface can change between releases, and C++ and Blueprint coverage differ per operation. State this whenever the user pins a version or plans an upgrade.

This skill orchestrates: it gates the request against engine support and feature support, routes to the exact docs page, fetches it live, and applies it - while carrying the curated Unreal-specific knowledge the docs do not have (the ApiKey/BeginPlay ordering trap, the UMG widget layer, cooking, and the per-platform config that decides whether a packaged build is usable).

Rules (read once per session): RULES.md - non-negotiable rules + Unreal pitfalls. Read before writing any code.


Step 0: Three gates, before any code

Resolve all three from the user's words plus a read-only probe. Each one can change the answer from "here is the code" to "that is not possible" - so none of them is optional, and none of them belongs in a compile error later.

Gate 1: engine version (picks the release asset, or stops the task)

Target engine What to do
5.7 or 5.8 Supported. Download the matching release asset - see setup.md 2.
4.27 / 5.0 / 5.1 Only v1.3.0 (Dec 2022) covers these. Say so: the API predates v2.0.0, BlockUser/UnblockUser/GetBlockedUsers do not exist, and none of this skill's v2 guidance is guaranteed to apply.
5.2 through 5.6 Hard stop - no release supports these. Say it immediately. The options are: upgrade the project to 5.7/5.8, or build the plugin from source against an unsupported engine (unverified, not recommended). Do not download an asset and hope.

Read the full file on GitHub · 159 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 159 lines · 175 tokens per session scan A 74339662ef1a

Subscribe to this mod's changes

stream-unreal is a skill published in the GitHub repository GetStream/agent-skills (18 stars, last pushed 5d ago), licensed Apache-2.0. It adds 175 tokens to every session and 3,312 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

building-mobile-game

Build mobile games and game-like interactive experiences in React Native and Expo. Use when Codex is creating or refactoring arcade, puzzle, casual, action, physics-based, or animation-heavy gameplay, including Expo game setup with the with-reanimated template, sprite-sheet generation and extraction, frame-based…

Intelligent-Internet/ii-agent · 91 tokens

minecraft-modpack-server

Host modded Minecraft servers (CurseForge, Modrinth).

StarryCod/cogitum · 19 tokens

continual-learning

Nightly refinement of an existing per-repo review-style prompt using this reviewer's own finding outcomes. Read confirmed (resolved-by-commit / thumbs-up) and dismissed (thumbs-down) findings, promote the bug patterns the team actually fixes, demote the false-positive patterns, reconcile against the current prompt…

langchain-ai/open-swe · 89 tokens

nano-banana-pro-openrouter

Deterministic OpenRouter image generation adapter for Nano Banana Pro / Gemini image models. Use as skillexec when a meta-skill needs local image files and structured IMAGEREADY records without spawning an LLM agent.

opensquilla/opensquilla · 49 tokens

skill-creator-linter

Internal tool (not user-invocable). Called by meta-skill-creator as a DAG step (kind: agent) to lint a candidate meta-skill SKILL.md against G1 (parse + reference check + xmlescape grep + structural lint) and G2 (scheduler dry-run with stub executors). Deterministic, sub-second, no LLM. Returns JSON diagnostics.

opensquilla/opensquilla · 84 tokens

paper-abstract-author

Write the abstract after the paper body has been revised, using the final claims and evidence.

opensquilla/opensquilla · 23 tokens