Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/graniet/kheish/minecraft-modpack-servernpx skills add graniet/kheish --skill minecraft-modpack-servergit clone --depth 1 https://github.com/graniet/kheishWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/graniet/kheish/minecraft-modpack-server)<a href="https://agentmods.dev/skills/graniet/kheish/minecraft-modpack-server"><img src="https://agentmods.dev/badge/skills/graniet/kheish/minecraft-modpack-server.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00043 | $0.01999 |
| Opus 5 | $0.00022 | $0.01000 |
| Sonnet 5 | $0.00009 | $0.00400 |
| Haiku 4.5 | $0.00004 | $0.00200 |
Grade B, and why
minecraft-modpack-server scanned grade B with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Asks for rootmediumPrivilege escalation
A mod that escalates privileges can change anything on the machine, not only the project.
- Minecraft 1.21+ → Java 21: `sudo apt install openjdk-21-jre-headless` Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
wget -O serverpack.zip "<URL>" This is a copy
88% identical to minecraft-modpack-server — 30 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 207 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Kheish Compatibility
This skill is repo-local and stays inactive until explicitly activated.
When the original instructions refer to legacy tool names, use these Kheish mappings:
terminal=>bashweb_extract=>web_fetch, plusweb_searchwhen discovery is neededsearch_files=>grep_searchandglob_searchbrowser_*tools require a browser-capable surfaced tool or MCP; if none is available, use the closest available surface and say so explicitly
When the instructions mention local helper files, resolve them from ${KHEISH_SKILL_DIR}.
Minecraft Modpack Server Setup
When to use
- User wants to set up a modded Minecraft server from a server pack zip
- User needs help with NeoForge/Forge server configuration
- User asks about Minecraft server performance tuning or backups
Gather User Preferences First
Before starting setup, ask the user for:
- Server name / MOTD — what should it say in the server list?
- Seed — specific seed or random?
- Difficulty — peaceful / easy / normal / hard?
- Gamemode — survival / creative / adventure?
- Online mode — true (Mojang auth, legit accounts) or false (LAN/cracked friendly)?
- Player count — how many players expected? (affects RAM & view distance tuning)
- RAM allocation — or let agent decide based on mod count & available RAM?
- View distance / simulation distance — or let agent pick based on player count & hardware?
- PvP — on or off?
- Whitelist — open server or whitelist only?
- Backups — want automated backups? How often?
Use sensible defaults if the user doesn't care, but always ask before generating the config.
Steps
1. Download & Inspect the Pack
mkdir -p ~/minecraft-server
cd ~/minecraft-server
wget -O serverpack.zip "<URL>"
unzip -o serverpack.zip -d server
ls server/
Look for: startserver.sh, installer jar (neoforge/forge), user_jvm_args.txt, mods/ folder.
Check the script to determine: mod loader type, version, and required Java version.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 207 lines · 43 tokens per session scan B 5fc25159e9b4
minecraft-modpack-server is a skill published in the GitHub repository graniet/kheish (227 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 43 tokens to every session and 1,999 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it B with 2 findings (asks for root, makes network calls). It is 88% identical to minecraft-modpack-server, differing in 30 lines, and is treated as a copy.
Other skills, from other repositories
minecraft-modpack-server
Host modded Minecraft servers (CurseForge, Modrinth).
minecraft-modpack-server
Host modded Minecraft servers (CurseForge, Modrinth).
minecraft-modpack-server
Host modded Minecraft servers (CurseForge, Modrinth).
minecraft-modpack-server
Set up a modded Minecraft server from a CurseForge/Modrinth server pack zip. Covers NeoForge/Forge install, Java version, JVM tuning, firewall, LAN config, backups, and launch scripts.
minecraft-modpack-server
Host modded Minecraft servers (CurseForge, Modrinth).
minecraft-modpack-server
Host modded Minecraft servers (CurseForge, Modrinth).