minecraft-modpack-server

minecraft-modpack-server is a skill for Claude Code, Codex from nativ3ai/hermes-agent-camel. It costs 19 tokens per session (1,842 once invoked), scanned B, a copy of minecraft-modpack-server, MIT.

A setup guide for running a multiplayer Minecraft server with a modpack from CurseForge or Modrinth. It covers server configuration for mod loaders such as Forge and NeoForge.

In plain words
What is it for?
Use it to host a modded Minecraft world, configure gameplay and access rules, tune performance, and plan backups.
Why use it?
It helps turn a modpack archive into a configured server and addresses practical choices such as memory, player limits, backups, and game settings.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to host a modded Minecraft world, configure gameplay and access rules, tune performance, and plan backups.

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Install with agentmods
npx agentmods add skills/nativ3ai/hermes-agent-camel/minecraft-modpack-server
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nativ3ai/hermes-agent-camel --skill minecraft-modpack-server
Clone the repo
git clone --depth 1 https://github.com/nativ3ai/hermes-agent-camel

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for minecraft-modpack-server

README.md
[![agentmods](https://agentmods.dev/badge/skills/nativ3ai/hermes-agent-camel/minecraft-modpack-server/github.svg)](https://agentmods.dev/skills/nativ3ai/hermes-agent-camel/minecraft-modpack-server)
Your own site
<a href="https://agentmods.dev/skills/nativ3ai/hermes-agent-camel/minecraft-modpack-server"><img src="https://agentmods.dev/badge/skills/nativ3ai/hermes-agent-camel/minecraft-modpack-server/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for minecraft-modpack-server

Your own site · 80×15
<a href="https://agentmods.dev/skills/nativ3ai/hermes-agent-camel/minecraft-modpack-server"><img src="https://agentmods.dev/badge/skills/nativ3ai/hermes-agent-camel/minecraft-modpack-server.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,842 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 2 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.01842
Opus 5 $0.00010 $0.00921
Sonnet 5 $0.00004 $0.00368
Haiku 4.5 $0.00002 $0.00184

Measured 8d ago against content hash 92c7233cc54b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade B, and why

minecraft-modpack-server scanned grade B with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Asks for rootmediumPrivilege escalation

A mod that escalates privileges can change anything on the machine, not only the project.

- Minecraft 1.21+ → Java 21: `sudo apt install openjdk-21-jre-headless`

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

wget -O serverpack.zip "<URL>"
Origin

This is a copy

94% identical to minecraft-modpack-server — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/gaming/minecraft-modpack-server/SKILL.md · 187 lines

How it starts

The opening of the file, as written. The whole thing — 187 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Minecraft Modpack Server Setup

When to use

  • User wants to set up a modded Minecraft server from a server pack zip
  • User needs help with NeoForge/Forge server configuration
  • User asks about Minecraft server performance tuning or backups

Gather User Preferences First

Before starting setup, ask the user for:

  • Server name / MOTD — what should it say in the server list?
  • Seed — specific seed or random?
  • Difficulty — peaceful / easy / normal / hard?
  • Gamemode — survival / creative / adventure?
  • Online mode — true (Mojang auth, legit accounts) or false (LAN/cracked friendly)?
  • Player count — how many players expected? (affects RAM & view distance tuning)
  • RAM allocation — or let agent decide based on mod count & available RAM?
  • View distance / simulation distance — or let agent pick based on player count & hardware?
  • PvP — on or off?
  • Whitelist — open server or whitelist only?
  • Backups — want automated backups? How often?

Use sensible defaults if the user doesn't care, but always ask before generating the config.

Steps

1. Download & Inspect the Pack

mkdir -p ~/minecraft-server
cd ~/minecraft-server
wget -O serverpack.zip "<URL>"
unzip -o serverpack.zip -d server
ls server/

Look for: startserver.sh, installer jar (neoforge/forge), user_jvm_args.txt, mods/ folder. Check the script to determine: mod loader type, version, and required Java version.

2. Install Java

  • Minecraft 1.21+ → Java 21: sudo apt install openjdk-21-jre-headless
  • Minecraft 1.18-1.20 → Java 17: sudo apt install openjdk-17-jre-headless
  • Minecraft 1.16 and below → Java 8: sudo apt install openjdk-8-jre-headless
  • Verify: java -version

3. Install the Mod Loader

Most server packs include an install script. Use the INSTALL_ONLY env var to install without launching:

cd ~/minecraft-server/server
ATM10_INSTALL_ONLY=true bash startserver.sh
# Or for generic Forge packs:
# java -jar forge-*-installer.jar --installServer

This downloads libraries, patches the server jar, etc.

Read the full file on GitHub · 187 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 187 lines · 19 tokens per session scan B 92c7233cc54b

Subscribe to this mod's changes

minecraft-modpack-server is a skill published in the GitHub repository nativ3ai/hermes-agent-camel (196 stars, last pushed 4mo ago), licensed MIT. It adds 19 tokens to every session and 1,842 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it B with 2 findings (asks for root, makes network calls). It is 94% identical to minecraft-modpack-server, differing in 4 lines, and is treated as a copy.