minecraft-llm-agent-community: Skill for Codex

.agents/skills/mineflayer-code-generation/SKILL.md

mineflayer-code-generation is a skill for Codex from gigio1023/minecraft-llm-agent-community. It costs 65 tokens per session (1,664 once invoked), scanned A, original, no licence file.

A set of instructions for generating or reviewing limited Mineflayer TypeScript actions. Mineflayer is a tool for controlling Minecraft bots, and TypeScript is a programming language that adds checks to JavaScript.

In plain words
What is it for?
Use it to write or review Mineflayer action source, input schemas, verifiers, timeouts, and behavior notes for this repository's action path.
Why use it?
It helps keep generated bot actions within defined inputs, helper lists, checks, and time limits.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: installed under .agents/ (shared by several agents).

This is gigio1023/minecraft-llm-agent-community's own configuration. It tells Codex how to work on minecraft-llm-agent-community itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything minecraft-llm-agent-community configures →

Reuse

Borrowing it

Nothing to install: this file belongs to gigio1023/minecraft-llm-agent-community. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/gigio1023/minecraft-llm-agent-community/main/.agents/skills/mineflayer-code-generation/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/gigio1023/minecraft-llm-agent-community

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mineflayer-code-generation

README.md
[![agentmods](https://agentmods.dev/badge/skills/gigio1023/minecraft-llm-agent-community/mineflayer-code-generation/github.svg)](https://agentmods.dev/skills/gigio1023/minecraft-llm-agent-community/mineflayer-code-generation)
Your own site
<a href="https://agentmods.dev/skills/gigio1023/minecraft-llm-agent-community/mineflayer-code-generation"><img src="https://agentmods.dev/badge/skills/gigio1023/minecraft-llm-agent-community/mineflayer-code-generation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mineflayer-code-generation

Your own site · 80×15
<a href="https://agentmods.dev/skills/gigio1023/minecraft-llm-agent-community/mineflayer-code-generation"><img src="https://agentmods.dev/badge/skills/gigio1023/minecraft-llm-agent-community/mineflayer-code-generation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,664 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.01664
Opus 5 $0.00032 $0.00832
Sonnet 5 $0.00013 $0.00333
Haiku 4.5 $0.00006 $0.00166

Measured 9d ago against content hash 0f230c6a0fd9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

mineflayer-code-generation scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Runs shell commandslowCapability

Expected in a hook, worth knowing in a rule or an instructions file.

`Function`, `child_process`, `fs`, `node:fs`, `net`, `http`, or `https`;
.agents/skills/mineflayer-code-generation/SKILL.md · 177 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 177 lines · 65 tokens per session scan A 0f230c6a0fd9

Subscribe to this mod's changes

mineflayer-code-generation is a skill published in the GitHub repository gigio1023/minecraft-llm-agent-community (24 stars, last pushed 1mo ago), with no licence file. It adds 65 tokens to every session and 1,664 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 1 finding (runs shell commands). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

onejs-setup-and-overview

Use this skill whenever the user wants to build or set up user interface in a Unity project using OneJS, React, TypeScript, or JSX, e.g. 'add a main menu to my game', 'build a settings screen', 'make a HUD', 'set up OneJS', 'my OneJS panel is blank', 'the UI is not hot reloading'. Covers confirming OneJS is installed…

Singtaa/OneJS · 199 tokens

rpg-stat-catalyst

A core TypeScript library for RPG game mathematics. Handles attribute points, leveling curves, and stat derivation (HP, Dmg, etc.).

kennyzir/7deer_skills · 36 tokens

pixi-js

Expert guidance for Pixi.js game development with TypeScript, focusing on high-performance web and mobile games.

Mindrally/skills · 24 tokens

three-webgl-game

Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.

openai/plugins · 45 tokens

phaser-2d-game

Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.

fanfan-de/anybox · 48 tokens

pixi-vn-getting-started

Use when setting up a new or existing project on @drincs/pixi-vn, wiring the main.ts entry point, or calling the top-level Game API (Game.init, Game.start, Game.onEnd, Game.addOnError, Game.onNavigate, Game.clear) — this is the entry point every Pixi'VN project needs before touching canvas, narration, sound, storage…

DRincs-Productions/pixi-vn · 90 tokens