Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add guccig4366/xbsReverseSkill --skill web-reverse-envgit clone --depth 1 https://github.com/guccig4366/xbsReverseSkillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/guccig4366/xbsreverseskill/web-reverse-env)<a href="https://agentmods.dev/skills/guccig4366/xbsreverseskill/web-reverse-env"><img src="https://agentmods.dev/badge/skills/guccig4366/xbsreverseskill/web-reverse-env/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/guccig4366/xbsreverseskill/web-reverse-env"><img src="https://agentmods.dev/badge/skills/guccig4366/xbsreverseskill/web-reverse-env.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00121 | $0.02149 |
| Opus 5.5 | $0.00048 | $0.00860 |
| Sonnet 5.5 | $0.00024 | $0.00430 |
| Haiku 4.5 | $0.00012 | $0.00215 |
Grade A, and why
web-reverse-env scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to web-reverse-env — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 214 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Web逆向补环境
概览
使用这个技能时,不要把“补环境”理解成给 window/document/navigator 随便补几个值。
先把任务视为四类问题之一:
- 缺对象或缺属性,代码直接报
undefined - 对象存在,但原型链、描述符、getter/setter、
toString暴露 - 基础对象能跑,但被指纹、栈、异步对象、通信对象继续检测
- 补环境成本过高,应切换到浏览器内执行或
JsRpc/WebSocket替代路线
默认优先走“诊断驱动”的补环境路线,而不是一次性补全浏览器。
快速分流
根据任务特点,优先读取对应参考文档:
- 用户要先理解整体流程或不知道从哪里下手:读 01-workflow.md
- 用户要模块化设计、生成补丁或定义模块边界:读 02-module-contracts.md
- 用户卡在
document.all、nativetoString、堆栈、反检测、WebRTC/AudioContext/Worker:读 03-special-cases.md - 用户想知道当前草稿还缺什么:读 04-missing-points.md
- 用户要继续扩展外部阅读池或找更多非大站来源:读 05-diversified-reading.md
- 用户要做回归验证、模块验收或判断补丁是否够稳:读 06-validation.md
- 用户要了解现有 GitHub 框架、来源映射和代码级模式:读 07-source-map.md
标准工作流
1. 先判断目标路线
优先判断当前任务属于哪一类:
- 只需要最小补丁让样本跑通
- 需要做成可复用模块
- 需要沉淀为 skill / 框架
- 需要高强度检测点补齐
- 需要切换到浏览器内执行或
JsRpc
如果是最后一种,不要硬补到底。
2. 先采集,再诊断
如果用户还没有真实浏览器样本:
- 优先使用 collect-browser-env.js
- 采集
navigator、document、location、history、screen - 采集
cookie、localStorage、sessionStorage - 采集基础
canvas/webgl指纹
如果用户已经有运行日志或报错:
- 优先使用 observe-runtime.js
- 让缺失路径、描述符探测、原型链探测、调用错误先浮出来
不要在没有诊断信息的前提下大面积硬补对象。
3. 按模块补,而不是按页面乱补
补环境时,优先按模块推进:
prototype-builderdescriptor-guardnative-protector- 浏览器对象模块
performance-modulecrypto-modulefingerprint-moduleaudio-fingerprint-modulewebrtc-moduleworker-moduleproxy-observermath-precision-modulestack-clean-moduledocument-all-module
如果站点一开始就死在 document.all,把特殊对象优先级前置。
4. 先补“能继续执行”的缺口
补丁优先级默认如下:
undefined或缺对象导致主流程中断- getter / setter / 方法的
Illegal invocation - 原型链和描述符不一致
- native
toString暴露 - 指纹异常
- 异步对象、通信对象、高强度检测点
5. 把高强度检测点单独看
遇到下面这些对象时,不要按“普通 BOM/DOM 补值”处理:
What ships with it
35 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- agents/openai.yaml 262 B
- assets/crypto-sample.example.json 417 B
- assets/document-sample.example.json 965 B
- assets/fingerprint-seed.example.json 1.1 KB
- assets/navigator-sample.example.json 375 B
- assets/performance-sample.example.json 898 B
- assets/plugin-graph.example.json 511 B
- assets/storage-state.example.json 221 B
- assets/webrtc-sample.example.json 584 B
- assets/worker-sample.example.json 424 B
- references/01-workflow.md 20 KB
- references/02-module-contracts.md 7.5 KB
- references/03-github-code-level-notes.md 22 KB
- references/03-special-cases.md 1.8 KB
- references/04-missing-points.md 7.0 KB
- references/05-diversified-reading.md 6.9 KB
- references/06-validation.md 880 B
- references/07-source-map.md 964 B
- references/reading-round2.md 6.8 KB
- references/reading-round3.md 5.1 KB
- scripts/analyze-gap-log.js 5.2 KB runs code
- scripts/build-crypto-module.js 5.6 KB runs code
- scripts/build-document-module.js 12 KB runs code
- scripts/build-fingerprint-module.js 7.6 KB runs code
- scripts/build-navigator-module.js 8.8 KB runs code
- scripts/build-performance-module.js 5.9 KB runs code
- scripts/build-plugin-graph.js 1.1 KB runs code
- scripts/build-storage-module.js 5.3 KB runs code
- scripts/build-webrtc-module.js 7.7 KB runs code
- scripts/build-worker-module.js 6.7 KB runs code
- scripts/collect-browser-env.js 5.4 KB runs code
- scripts/merge-storage-state.js 726 B runs code
- scripts/observe-runtime.js 4.3 KB runs code
- scripts/protect-native.js 2.3 KB runs code
- scripts/scaffold-module.js 203 B runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 214 lines · 121 tokens per session scan A 811eec62eacf
web-reverse-env is a skill published in the GitHub repository guccig4366/xbsReverseSkill (8 stars, last pushed 13d ago), licensed MIT. It adds 121 tokens to every session and 2,149 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to web-reverse-env, differing in 0 lines, and is treated as a copy.
Other skills, from other repositories
chili3d
Use when building or extending browser-based 3D CAD in TypeScript with Chili3D — npm-workspaces source build (rspack), chili-wasm Open CASCADE bindings, command and Plugin contracts with .chiliplugin packaging, STEP/IGES/BREP/STL exchange, ribbon and i18n contributions, measurement tools. Chili3D: a pure-web…
supersplat
Use when editing 3D Gaussian Splatting (3DGS) .ply models in browser — cleanup noise/floaters, crop, transform, color-adjust, animate camera, publish online. SuperSplat: open-source browser-based 3DGS editor by PlayCanvas with PLY/compressed PLY/Splat/SOG/SPZ export.
lightcad
Use when building or extending a desktop CAD/BIM application with the open-source FeiYang LightCAD platform — plugin development, custom elements, DWG/DXF I/O, 2D drafting and 3D/BIM modeling on C#/.NET. LightCAD (FeiYang Integrated Design Platform) is a C# CAD system integrating 2D design, 3D design, and BIM.
cesium-map
Open and operate the Cesium MCP 3D map, create map objects and GeoJSON layers, or inspect the selected object in the connected map.
browser-video-recording
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography, zoom-follow framing, ffprobe/thumbnail verification, and optional native recording compatibility checks. Use when the user asks to…
Calcul de chemin d'escalade 3D sur mesh
Génère un algorithme en C# pour Unity permettant de calculer un chemin d'escalade sur un mesh 3D (montagne/falaise) entre deux points, en utilisant une projection sur plan et des raycasts pour assurer un chemin droit et praticable.