Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add guia-matthieu/clawfu-skills --skill image-to-3d-pipelinegit clone --depth 1 https://github.com/guia-matthieu/clawfu-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/guia-matthieu/clawfu-skills/image-to-3d-pipeline)<a href="https://agentmods.dev/skills/guia-matthieu/clawfu-skills/image-to-3d-pipeline"><img src="https://agentmods.dev/badge/skills/guia-matthieu/clawfu-skills/image-to-3d-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/guia-matthieu/clawfu-skills/image-to-3d-pipeline"><img src="https://agentmods.dev/badge/skills/guia-matthieu/clawfu-skills/image-to-3d-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00140 | $0.03365 |
| Opus 5 | $0.00070 | $0.01682 |
| Sonnet 5 | $0.00028 | $0.00673 |
| Haiku 4.5 | $0.00014 | $0.00336 |
Grade A, and why
image-to-3d-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 410 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Image to 3D Pipeline
Transformez une image 2D en modèle 3D animé prêt pour le web ou le jeu en moins de 30 minutes, en utilisant le workflow Dilum Sanjaya (Hunyuan3D + Mixamo).
When to Use This Skill
- Créer un personnage 3D pour un site web - Mascotte, avatar, illustration interactive
- Prototyper un asset de jeu - Character design, props, environnements
- Produire du contenu marketing 3D - Produits rotatifs, personnages animés
- Convertir des illustrations existantes - Logo, mascotte, character design → 3D
- Tester une idée rapidement - Prototype 3D en 30 minutes au lieu de jours
Methodology Foundation
Source: Dilum Sanjaya (@DilumSanjaya) - Game Character Pipeline (2025-2026)
Core Principle: "L'image 2D est votre blueprint. Hunyuan3D génère le mesh, Mixamo ajoute le rig automatiquement. En 30 minutes, vous avez un personnage animé utilisable dans Three.js ou Unity."
Why This Matters: Traditionnellement, passer d'un concept 2D à un modèle 3D riggé prenait des jours de travail de modélisation. Ce workflow réduit le temps à moins d'une heure tout en produisant des assets de qualité suffisante pour la production.
What Claude Does vs What You Decide
| Claude Does | You Decide |
|---|---|
| Structures video workflow | Final creative vision |
| Suggests shot compositions | Equipment selection |
| Creates storyboard templates | Brand aesthetics |
| Generates script frameworks | Final approval |
| Identifies technical requirements | Budget allocation |
What This Skill Does
- Guide le choix de l'outil 3D - Hunyuan3D vs Tripo vs Meshy selon le use case
- Structure le workflow complet - De l'image source au modèle exporté
- Optimise le mesh généré - Réduction de polygones, correction de textures
- Automatise le rigging - Configuration Mixamo pour personnages
- Prépare l'export - Formats GLB/FBX selon la destination
How to Use
Convertir un character design en personnage 3D animé
J'ai cette image de personnage [joindre image]. Aide-moi à la convertir en modèle 3D animé avec le skill image-to-3d-pipeline.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 410 lines · 140 tokens per session scan A 49611d16cbc6
image-to-3d-pipeline is a skill published in the GitHub repository guia-matthieu/clawfu-skills (149 stars, last pushed 5mo ago), licensed MIT. It adds 140 tokens to every session and 3,365 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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