image-to-3d-pipeline

image-to-3d-pipeline is a skill for Claude Code, Codex from guia-matthieu/clawfu-skills. It costs 140 tokens per session (3,365 once invoked), scanned A, original, MIT.

A workflow for turning a 2D image into an animated 3D model using Hunyuan3D to create the model and Mixamo to add a skeleton for movement.

In plain words
What is it for?
Use it to create web or game characters, mascots, props, environments, rotating product visuals, and quick 3D prototypes for Three.js or Unity.
Why use it?
It gives developers a defined way to turn artwork, logos, or character concepts into a 3D asset without starting the modelling process from scratch.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create web or game characters, mascots, props, environments, rotating product visuals, and quick 3D prototypes for Three.js or Unity.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/guia-matthieu/clawfu-skills/image-to-3d-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add guia-matthieu/clawfu-skills --skill image-to-3d-pipeline
Clone the repo
git clone --depth 1 https://github.com/guia-matthieu/clawfu-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for image-to-3d-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/guia-matthieu/clawfu-skills/image-to-3d-pipeline/github.svg)](https://agentmods.dev/skills/guia-matthieu/clawfu-skills/image-to-3d-pipeline)
Your own site
<a href="https://agentmods.dev/skills/guia-matthieu/clawfu-skills/image-to-3d-pipeline"><img src="https://agentmods.dev/badge/skills/guia-matthieu/clawfu-skills/image-to-3d-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for image-to-3d-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/guia-matthieu/clawfu-skills/image-to-3d-pipeline"><img src="https://agentmods.dev/badge/skills/guia-matthieu/clawfu-skills/image-to-3d-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 140 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,365 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00140 $0.03365
Opus 5 $0.00070 $0.01682
Sonnet 5 $0.00028 $0.00673
Haiku 4.5 $0.00014 $0.00336

Measured 13d ago against content hash 49611d16cbc6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

image-to-3d-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ai-design/image-to-3d-pipeline/SKILL.md · 410 lines

How it starts

The opening of the file, as written. The whole thing — 410 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Image to 3D Pipeline

Transformez une image 2D en modèle 3D animé prêt pour le web ou le jeu en moins de 30 minutes, en utilisant le workflow Dilum Sanjaya (Hunyuan3D + Mixamo).

When to Use This Skill

  • Créer un personnage 3D pour un site web - Mascotte, avatar, illustration interactive
  • Prototyper un asset de jeu - Character design, props, environnements
  • Produire du contenu marketing 3D - Produits rotatifs, personnages animés
  • Convertir des illustrations existantes - Logo, mascotte, character design → 3D
  • Tester une idée rapidement - Prototype 3D en 30 minutes au lieu de jours

Methodology Foundation

Source: Dilum Sanjaya (@DilumSanjaya) - Game Character Pipeline (2025-2026)

Core Principle: "L'image 2D est votre blueprint. Hunyuan3D génère le mesh, Mixamo ajoute le rig automatiquement. En 30 minutes, vous avez un personnage animé utilisable dans Three.js ou Unity."

Why This Matters: Traditionnellement, passer d'un concept 2D à un modèle 3D riggé prenait des jours de travail de modélisation. Ce workflow réduit le temps à moins d'une heure tout en produisant des assets de qualité suffisante pour la production.

What Claude Does vs What You Decide

Claude Does You Decide
Structures video workflow Final creative vision
Suggests shot compositions Equipment selection
Creates storyboard templates Brand aesthetics
Generates script frameworks Final approval
Identifies technical requirements Budget allocation

What This Skill Does

  1. Guide le choix de l'outil 3D - Hunyuan3D vs Tripo vs Meshy selon le use case
  2. Structure le workflow complet - De l'image source au modèle exporté
  3. Optimise le mesh généré - Réduction de polygones, correction de textures
  4. Automatise le rigging - Configuration Mixamo pour personnages
  5. Prépare l'export - Formats GLB/FBX selon la destination

How to Use

Convertir un character design en personnage 3D animé

J'ai cette image de personnage [joindre image]. Aide-moi à la convertir en modèle 3D animé avec le skill image-to-3d-pipeline.

Read the full file on GitHub · 410 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 410 lines · 140 tokens per session scan A 49611d16cbc6

Subscribe to this mod's changes

image-to-3d-pipeline is a skill published in the GitHub repository guia-matthieu/clawfu-skills (149 stars, last pushed 5mo ago), licensed MIT. It adds 140 tokens to every session and 3,365 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

ads-performance-analytics

How to read paid media dashboards without fooling yourself. Attribution models, platform reporting quirks, multi-platform reconciliation, ROAS vs LTV horizon traps, statistical noise in performance metrics, incrementality testing, and the failure modes that produce expensive lessons. Triggers on read paid media…

rampstackco/claude-skills · 147 tokens

paid-media-strategy

A discipline for running paid media that does not light money on fire. Hypothesis writing for paid spend, channel selection, budget allocation, audience targeting, bid strategy, campaign types, what NOT to spend on, attribution reality, and the failure modes that produce expensive lessons. Triggers on paid media…

rampstackco/claude-skills · 142 tokens

game-builder

Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.

OneWave-AI/claude-skills · 31 tokens

game-design-patterns

Patterns de conception spécifiques au développement de jeux vidéo. Se déclenche avec "game pattern", "game architecture", "ECS", "game loop", "state machine game", "component pattern", "game programming patterns". Also triggers on "game design patterns", "entity component system".

khalilbenaz/claude-skills-collection · 62 tokens

rbx-dev

Meta-skill for complete Roblox game development with Rojo — the entry point that knows and unifies the three specialist skills /rojo (filesystem→Studio sync, project setup), /rbx-studio (editor, MCP, assets, malware scan) and /game-design (roles, workflows, GDD). Use this skill for ANY Roblox game-dev undertaking…

ellmos-ai/skills · 0 tokens

rojo

Operating Rojo — the filesystem-to-Roblox-Studio sync tool for professional Roblox development in VS Code / Claude Code instead of the Studio editor. Use this skill whenever Rojo is involved: rojo serve/rojo build, writing or debugging default.project.json, rokit/rokit.toml and tool versions (Rojo, Lune, Wally)…

ellmos-ai/skills · 0 tokens