curating-bgs-modpack

curating-bgs-modpack is a skill for Claude Code, Codex from hashgraph-online/awesome-codex-plugins. It costs 137 tokens per session (2,888 once invoked), scanned A, original, Apache-2.0.

A planning guide for building a Bethesda Game Studios mod pack in small, reversible batches. A mod pack is a curated group of game modifications.

In plain words
What is it for?
Use it to plan batch order, separators, naming rules, rollback boundaries, and development notes while adding mods.
Why use it?
It helps keep the pack explainable and recoverable by defining its style, naming layers, recording attribution, and setting rollback points.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/hashgraph-online/awesome-codex-plugins/curating-bgs-modpack
Any agent
npx skills add hashgraph-online/awesome-codex-plugins --skill curating-bgs-modpack
Clone the repo
git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for curating-bgs-modpack

README.md
[![agentmods](https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/curating-bgs-modpack.svg)](https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/curating-bgs-modpack)
Your own site
<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/curating-bgs-modpack"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/curating-bgs-modpack.svg" alt="Measured on agentmods" height="20"></a>
Per session 137 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,888 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00137 $0.02888
Opus 5 $0.00068 $0.01444
Sonnet 5 $0.00027 $0.00578
Haiku 4.5 $0.00014 $0.00289

Measured 6d ago against content hash 725cc6315a2e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

curating-bgs-modpack scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack/SKILL.md · 193 lines

How it starts

The opening of the file, as written. The whole thing — 193 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Curating BGS Modpack (judgment skill)

A BGS modpack is not a shopping cart of impressive files. It is a declared world-style, built in recoverable increments, with enough naming, attribution, and rollback discipline that future-you can still explain what every layer is doing. Stability is the floor. 风格 is the soul. The curator is co-authoring a systemic world, not proving they can install more mods than a Vault-Tec procurement clerk can misfile requisitions.

The Iron Law

+------------------------------------------------------------------------------------------------+
| Declare the pack's 风格 first, then add mods in named, reversible batches; if you cannot say     |
| what role a batch plays or how to roll it back, you are stockpiling files, not curating a pack. |
+------------------------------------------------------------------------------------------------+

Route gate (one primary skill per intent)

Use this skill when the question is how to build or reshape the whole pack: declared style, batch sizing, rollback boundaries, separators, naming convention, attribution, and devlog discipline.

Do not use this skill as the primary skill for adjacent intents:

User intent Primary skill
"Should this mod be included?" / judge quality, risk, and pack fit evaluating-bgs-mods
"How do I install this mod correctly?" / read author instructions / choose files or FOMOD options interpreting-mod-author-instructions
Record a pack decision, batch boundary, or lesson learned writing-modpack-devlog
Enable/disable/sort plugins.txt or loadorder.txt writing-bgs-load-order
Inspect actual conflicts, winning overrides, or whether reorder-vs-patch is safe xedit-conflict-audit

Terminal handoff: after this skill defines the style and next batch boundary, hand each candidate mod to evaluating-bgs-mods. After a batch decision is made, hand the decision to writing-modpack-devlog. Inclusion says "belongs in the next plan"; it does not mean "install loose files however you feel like it."

Read the full file on GitHub · 193 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 193 lines · 137 tokens per session scan A 725cc6315a2e

Subscribe to this mod's changes

curating-bgs-modpack is a skill published in the GitHub repository hashgraph-online/awesome-codex-plugins (924 stars, last pushed today), licensed Apache-2.0. It adds 137 tokens to every session and 2,888 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

search

Search 2500+ curated ChatGPT and LLM open-source repositories. Use when the user asks to find tools, libraries, or repos related to ChatGPT, LLMs, RAG, agents, langchain, NLP, AI development, or any open-source AI tooling.

taishi-i/awesome-ChatGPT-repositories · 57 tokens

audio-design

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music…

gamedev-skills/awesome-gamedev-agent-skills · 81 tokens

procedural-gen

Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random…

gamedev-skills/awesome-gamedev-agent-skills · 81 tokens

save-systems

Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves…

gamedev-skills/awesome-gamedev-agent-skills · 74 tokens

bevy-ecs

Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions…

gamedev-skills/awesome-gamedev-agent-skills · 100 tokens

bprr

Bulk PR reviewer for awesome-quant. Use when the user asks to review all open PRs, review unreviewed PRs, bulk review, or mentions "bprr". Reviews open PRs lacking the reviewed label and presents a summary before any merge/comment/label action.

wilsonfreitas/awesome-quant · 61 tokens