evaluating-bgs-mods

evaluating-bgs-mods is a skill for Claude Code, Codex from hashgraph-online/awesome-codex-plugins. It costs 128 tokens per session (2,441 once invoked), scanned A, original, Apache-2.0.

A guide for deciding whether a mod belongs in a Bethesda Game Studios game modpack. A modpack is a curated collection of game modifications.

In plain words
What is it for?
Use it to assess whether a mod fits the pack's intended style, adds useful game-system interactions, duplicates another mod, or creates stability concerns.
Why use it?
It helps judge a mod's quality, compatibility, risk, and usefulness before downloading or installing it.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to assess whether a mod fits the pack's intended style, adds useful game-system interactions, duplicates another mod, or creates stability concerns.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hashgraph-online/awesome-codex-plugins/evaluating-bgs-mods
About the project

Awesome Codex Plugins is a curated catalogue and marketplace of installable plugins, skills, and related resources for OpenAI Codex and ChatGPT. It helps people find, create, validate, and submit extensions for Codex workflows across its app, command-line interface, and IDE extensions. The catalogue add-ons are the plugins, skills, agents, and hooks listed or supported by this project.

hashgraph-online/awesome-codex-plugins · 1,537 stars · on GitHub · hol.org

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hashgraph-online/awesome-codex-plugins --skill evaluating-bgs-mods
Clone the repo
git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for evaluating-bgs-mods

README.md
[![agentmods](https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/evaluating-bgs-mods/github.svg)](https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/evaluating-bgs-mods)
Your own site
<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/evaluating-bgs-mods"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/evaluating-bgs-mods/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for evaluating-bgs-mods

Your own site · 80×15
<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/evaluating-bgs-mods"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/evaluating-bgs-mods.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 128 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,441 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00128 $0.02441
Opus 5.5 $0.00051 $0.00976
Sonnet 5.5 $0.00026 $0.00488
Haiku 4.5 $0.00013 $0.00244

Measured 2mo ago against content hash 930c59b7469a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

evaluating-bgs-mods scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/BB-84C/bgs-modding-superpowers/skills/evaluating-bgs-mods/SKILL.md · 173 lines

How it starts

The opening of the file, as written. The whole thing — 173 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Evaluating BGS Mods (judgment skill)

BGS games are systems simulators, not stage plays: the pack is trying to build a world where behavior leaves traces, state feeds back, and stories happen because systems collide. A mod is not admitted because it looks impressive in isolation; it is admitted when it reinforces the pack's declared 风格 and the game's systemic feedback loop. Stability is the floor. 风格 is the soul.

The Iron Law

+-----------------------------------------------------------------------------------------------+
| A mod earns a place in the pack only by fitting the pack's declared 风格 AND reinforcing the    |
| game's systemic feedback -- popularity, screenshots, and download counts are inputs, never fit. |
+-----------------------------------------------------------------------------------------------+

Route gate (one primary skill per intent)

Use this skill when the decision is whether the mod belongs in the pack at all: quality, fit, risk, redundancy, and pack-value before download/install.

Do not use this skill as the primary skill for adjacent intents:

User intent Primary skill
"How do I install this?" / read the author's instructions / choose installer options interpreting-mod-author-instructions
Edit, enable, disable, sort, or reason about plugins.txt / load order writing-bgs-load-order
Inspect actual records, winners, overrides, or conflict severity xedit-conflict-audit

Terminal handoff: after an INCLUDE or CONDITIONAL INCLUDE verdict, stop judging and hand the mod page to interpreting-mod-author-instructions. Inclusion says "worth considering"; it does not mean "install however you feel like it."

When to use / When NOT

Use when:

  • The user asks "should I add this mod", "is this mod worth it", "这个mod值得装吗", or "does this fit my pack".
  • A mod looks too good to be true and needs a judgment pass before download.
  • Comparing multiple mods that claim to solve the same pack problem.
  • Deciding whether a mod's edits are systemic rules or incidental 作者个人想法 fighting the pack.
  • The pack already has a declared 风格 and the question is fit against that axis.

Read the full file on GitHub · 173 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 173 lines · 128 tokens per session scan A 930c59b7469a

Subscribe to this mod's changes

evaluating-bgs-mods is a skill published in the GitHub repository hashgraph-online/awesome-codex-plugins (1,537 stars, last pushed today), licensed Apache-2.0. It adds 128 tokens to every session and 2,441 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

evaluating-bgs-mods compared with skills from other repositories

evaluating-bgs-mods next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
evaluating-bgs-modshashgraph-online/awesome-codex-pluginsSkill1.5ktodayApache-2.0A128Claude Code, Codex
awesome-chatgpttaishi-i/awesome-ChatGPT-repositoriesSkill3.4kyesterdayCC0-1.0A79Claude Code
awesome-chatgpt-searchtaishi-i/awesome-ChatGPT-repositoriesSkill3.4kyesterdayCC0-1.0B63Claude Code, Codex
procedural-gengamedev-skills/awesome-gamedev-agent-skillsSkill7.8k11d agoApache-2.0A88Claude Code
bprrwilsonfreitas/awesome-quantSkill31ktodaynoneA61Claude Code, Codex
drawio-reconstructionHKUSTDial/Supervisor-SkillsSkill12k3d agononeA102Codex
benchmark-paper-templateHKUSTDial/Supervisor-SkillsSkill12k3d agononeA96Claude Code, Codex