evaluating-bgs-mods

evaluating-bgs-mods is a skill for Claude Code, Codex from hashgraph-online/awesome-codex-plugins. It costs 128 tokens per session (2,441 once invoked), scanned A, original, Apache-2.0.

A guide for deciding whether a mod belongs in a Bethesda Game Studios game modpack. A modpack is a curated collection of game modifications.

In plain words
What is it for?
Use it to assess whether a mod fits the pack's intended style, adds useful game-system interactions, duplicates another mod, or creates stability concerns.
Why use it?
It helps judge a mod's quality, compatibility, risk, and usefulness before downloading or installing it.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/hashgraph-online/awesome-codex-plugins/evaluating-bgs-mods
Any agent
npx skills add hashgraph-online/awesome-codex-plugins --skill evaluating-bgs-mods
Clone the repo
git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for evaluating-bgs-mods

README.md
[![agentmods](https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/evaluating-bgs-mods.svg)](https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/evaluating-bgs-mods)
Your own site
<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/evaluating-bgs-mods"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/evaluating-bgs-mods.svg" alt="Measured on agentmods" height="20"></a>
Per session 128 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,441 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00128 $0.02441
Opus 5 $0.00064 $0.01221
Sonnet 5 $0.00026 $0.00488
Haiku 4.5 $0.00013 $0.00244

Measured 6d ago against content hash 930c59b7469a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

evaluating-bgs-mods scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/BB-84C/bgs-modding-superpowers/skills/evaluating-bgs-mods/SKILL.md · 173 lines

How it starts

The opening of the file, as written. The whole thing — 173 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Evaluating BGS Mods (judgment skill)

BGS games are systems simulators, not stage plays: the pack is trying to build a world where behavior leaves traces, state feeds back, and stories happen because systems collide. A mod is not admitted because it looks impressive in isolation; it is admitted when it reinforces the pack's declared 风格 and the game's systemic feedback loop. Stability is the floor. 风格 is the soul.

The Iron Law

+-----------------------------------------------------------------------------------------------+
| A mod earns a place in the pack only by fitting the pack's declared 风格 AND reinforcing the    |
| game's systemic feedback -- popularity, screenshots, and download counts are inputs, never fit. |
+-----------------------------------------------------------------------------------------------+

Route gate (one primary skill per intent)

Use this skill when the decision is whether the mod belongs in the pack at all: quality, fit, risk, redundancy, and pack-value before download/install.

Do not use this skill as the primary skill for adjacent intents:

User intent Primary skill
"How do I install this?" / read the author's instructions / choose installer options interpreting-mod-author-instructions
Edit, enable, disable, sort, or reason about plugins.txt / load order writing-bgs-load-order
Inspect actual records, winners, overrides, or conflict severity xedit-conflict-audit

Terminal handoff: after an INCLUDE or CONDITIONAL INCLUDE verdict, stop judging and hand the mod page to interpreting-mod-author-instructions. Inclusion says "worth considering"; it does not mean "install however you feel like it."

When to use / When NOT

Use when:

  • The user asks "should I add this mod", "is this mod worth it", "这个mod值得装吗", or "does this fit my pack".
  • A mod looks too good to be true and needs a judgment pass before download.
  • Comparing multiple mods that claim to solve the same pack problem.
  • Deciding whether a mod's edits are systemic rules or incidental 作者个人想法 fighting the pack.
  • The pack already has a declared 风格 and the question is fit against that axis.

Read the full file on GitHub · 173 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 173 lines · 128 tokens per session scan A 930c59b7469a

Subscribe to this mod's changes

evaluating-bgs-mods is a skill published in the GitHub repository hashgraph-online/awesome-codex-plugins (924 stars, last pushed today), licensed Apache-2.0. It adds 128 tokens to every session and 2,441 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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