Awesome Codex Plugins is a curated catalogue and marketplace of installable plugins, skills, and related resources for OpenAI Codex and ChatGPT. It helps people find, create, validate, and submit extensions for Codex workflows across its app, command-line interface, and IDE extensions. The catalogue add-ons are the plugins, skills, agents, and hooks listed or supported by this project.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add hashgraph-online/awesome-codex-plugins --skill using-bgs-papyrusgit clone --depth 1 https://github.com/hashgraph-online/awesome-codex-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/using-bgs-papyrus)<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/using-bgs-papyrus"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/using-bgs-papyrus/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/using-bgs-papyrus"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/using-bgs-papyrus.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00083 | $0.01567 |
| Opus 5.5 | $0.00033 | $0.00627 |
| Sonnet 5.5 | $0.00017 | $0.00313 |
| Haiku 4.5 | $0.00008 | $0.00157 |
Grade A, and why
using-bgs-papyrus scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Using bgs-papyrus
bgs-papyrus is the agent-native CLI for Papyrus compile and decompile work. It detects official Creation Kit compilers, compiles .psc to .pex, decompiles .pex to .psc through Champollion, and returns JSON envelopes for agent workflows.
Use this skill for:
- compiling Papyrus source to bytecode for Skyrim LE, Skyrim SE/AE, Fallout 4, or Starfield;
- decompiling Papyrus bytecode to source for inspection or patching;
- detecting whether the official Creation Kit compiler and Champollion are available;
- handling Starfield Guard syntax produced by Champollion.
Do not use this skill for plugin record edits, load-order edits, or BA2/BSA packing. Route those through the xEdit, load-order, or archive skills.
Prerequisites — detect first
Always query the live CLI before choosing a backend or game path:
bgs-papyrus capabilities --json
bgs-papyrus detect-toolchain --json --game starfield
The official Creation Kit must be installed by the user from Steam. Bethesda's PapyrusCompiler.exe is not bundled with this plugin and must not be copied into the repo or plugin tree. bgs-papyrus detects and drives the installed compiler.
Champollion is used for decompile. bgs-papyrus detects Champollion; it does not download it automatically. Install Champollion.exe at:
~/.bgs-modding-superpowers/tools/champollion/Champollion.exe
or the user can set BGS_PAPYRUS_CHAMPOLLION to an existing executable.
One PowerShell install shape for Champollion v1.3.2 from Orvid/Champollion releases:
$root = "$HOME\.bgs-modding-superpowers\tools\champollion"; New-Item -ItemType Directory -Force -Path $root | Out-Null; $zip = Join-Path $root "Champollion.v1.3.2.zip"; Invoke-WebRequest "https://github.com/Orvid/Champollion/releases/download/v1.3.2/Champollion.v1.3.2.zip" -OutFile $zip; Expand-Archive -Force $zip $root
Human manuals:
- English:
tools/bgs-papyrus/USER-GUIDE.en.md - Chinese:
tools/bgs-papyrus/USER-GUIDE.zh-cn.md
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 139 lines · 83 tokens per session scan A 2156ae19d1a6
using-bgs-papyrus is a skill published in the GitHub repository hashgraph-online/awesome-codex-plugins (1,364 stars, last pushed today), licensed Apache-2.0. It adds 83 tokens to every session and 1,567 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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