Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add hashgraph-online/awesome-codex-plugins --skill xedit-conflict-auditgit clone --depth 1 https://github.com/hashgraph-online/awesome-codex-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/xedit-conflict-audit)<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/xedit-conflict-audit"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/xedit-conflict-audit/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/xedit-conflict-audit"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/xedit-conflict-audit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00051 | $0.03179 |
| Opus 5 | $0.00026 | $0.01589 |
| Sonnet 5 | $0.00010 | $0.00636 |
| Haiku 4.5 | $0.00005 | $0.00318 |
Grade A, and why
xedit-conflict-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 209 lines — stays where its author put it; the contents beside it link to each section on GitHub.
xEdit Conflict Audit (W2)
Inherits the hub xedit-automation skill. Do not restate routing or anti-patterns here; this skill is the W2 workflow only.
Purpose
For a record or a plugin in scope, produce a verdict: no_conflict | itpo | itm | minor | breaking, plus the winning override, the override chain, and a list of plugins that reference the record. Output is a concise summary, not the raw daemon round-trips.
When To Use
- "Why is this mod's change not showing up?" → audit the affected records.
- "Which plugins overlap on this NPC / weapon / armour / keyword?" → audit by editor ID / form ID.
- "Is this load order safe to ship?" → audit a representative sample of records.
Tools
Use these MCP intent tools (do not drop to xedit_call unless an intent tool does not fit):
xedit_session(always first; once per conversation).xedit_list_capabilities(once per conversation; sanity-check drift).xedit_find_record(locate the record(s) you want to audit).xedit_inspect_conflicts(the verdict tool).xedit_read_record(when you need to see the actual conflicting field values).xedit_callfor r6-only daemon fields that no intent wrapper exposes yet:records.references,records.conflict_status, andrecords.apply_filter.
If the conflict is broad (many records across many plugins), do not loop through them one by one in the orchestrator — delegate to a read-only investigator sub-agent (see Hub skill, "Sub-agent delegation recipes").
补丁 vs 改顺序决策 / Patch-vs-reorder decision
This is the judgment gate after the tool surface tells you what wins. xEdit shows the override chain; it does not decide whether the right answer is accept, reorder, clean, remove, or patch. BB84's rule is situational thought over ritual: most overlap is normal, sorting is a single-choice lever, and exhaustive FormID stitching is not realistic at pack scale.
Use this section only to choose the remedy. If the verdict becomes PATCH, stop here and hand off; this W2 skill audits conflicts and names intent, it does not author patch records.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 209 lines · 51 tokens per session scan A d10f2a05d044
xedit-conflict-audit is a skill published in the GitHub repository hashgraph-online/awesome-codex-plugins (956 stars, last pushed today), licensed Apache-2.0. It adds 51 tokens to every session and 3,179 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
graphics-api-hooking
Guide for graphics API interception, overlay rendering, and render-pipeline analysis across DirectX, OpenGL, and Vulkan. Use this skill when working with Present or SwapBuffers hooks, DXGI swap chains, shader or draw-call interception, screenshot-sensitive overlays, or graphics debugging in game security research.
search
Search 2500+ curated ChatGPT and LLM open-source repositories. Use when the user asks to find tools, libraries, or repos related to ChatGPT, LLMs, RAG, agents, langchain, NLP, AI development, or any open-source AI tooling.
performance-optimization
Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each…
gamedev-physics
Use when working with a game engine's physics — rigid bodies, colliders, collision layers and masks, character controllers, joints, forces versus impulses, raycasts and shapecasts, or when a simulation is unstable (tunnelling, jitter, missed overlaps). Covers the Godot, Unity and Unreal equivalents. NOT rendering or…
detecting-process-injection-techniques
Detects and analyzes process injection techniques used by malware including classic DLL injection, process hollowing, APC injection, thread hijacking, and reflective loading. Uses memory forensics, API monitoring, and behavioral analysis to identify injection artifacts. Activates for requests involving process…
performance-optimizer
Use for slow endpoints, p95/p99 latency, database query issues, frontend bundle/render performance, memory leaks, caching, profiling, or performance regressions.