xedit-conflict-audit

xedit-conflict-audit is a skill for Claude Code, Codex from hashgraph-online/awesome-codex-plugins. It costs 51 tokens per session (3,179 once invoked), scanned A, original, Apache-2.0.

A workflow for checking conflicts in Bethesda game plugin files, which modify the same game records such as characters, weapons, or armour.

In plain words
What is it for?
Use it to audit a record or plugin, identify the winning override, trace the override chain, and find plugins that reference the record.
Why use it?
It shows which plugin's change wins, what overlaps, and whether the load order is safe or breaking.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents; mentions OpenCode.

Good fit Use it to audit a record or plugin, identify the winning override, trace the override chain, and find plugins that reference the record.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hashgraph-online/awesome-codex-plugins/xedit-conflict-audit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hashgraph-online/awesome-codex-plugins --skill xedit-conflict-audit
Clone the repo
git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xedit-conflict-audit

README.md
[![agentmods](https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/xedit-conflict-audit/github.svg)](https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/xedit-conflict-audit)
Your own site
<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/xedit-conflict-audit"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/xedit-conflict-audit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for xedit-conflict-audit

Your own site · 80×15
<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/xedit-conflict-audit"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/xedit-conflict-audit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,179 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.03179
Opus 5 $0.00026 $0.01589
Sonnet 5 $0.00010 $0.00636
Haiku 4.5 $0.00005 $0.00318

Measured 9d ago against content hash d10f2a05d044, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

xedit-conflict-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/BB-84C/bgs-modding-superpowers/skills/xedit-conflict-audit/SKILL.md · 209 lines

How it starts

The opening of the file, as written. The whole thing — 209 lines — stays where its author put it; the contents beside it link to each section on GitHub.

xEdit Conflict Audit (W2)

Inherits the hub xedit-automation skill. Do not restate routing or anti-patterns here; this skill is the W2 workflow only.

Purpose

For a record or a plugin in scope, produce a verdict: no_conflict | itpo | itm | minor | breaking, plus the winning override, the override chain, and a list of plugins that reference the record. Output is a concise summary, not the raw daemon round-trips.

When To Use

  • "Why is this mod's change not showing up?" → audit the affected records.
  • "Which plugins overlap on this NPC / weapon / armour / keyword?" → audit by editor ID / form ID.
  • "Is this load order safe to ship?" → audit a representative sample of records.

Tools

Use these MCP intent tools (do not drop to xedit_call unless an intent tool does not fit):

  • xedit_session (always first; once per conversation).
  • xedit_list_capabilities (once per conversation; sanity-check drift).
  • xedit_find_record (locate the record(s) you want to audit).
  • xedit_inspect_conflicts (the verdict tool).
  • xedit_read_record (when you need to see the actual conflicting field values).
  • xedit_call for r6-only daemon fields that no intent wrapper exposes yet: records.references, records.conflict_status, and records.apply_filter.

If the conflict is broad (many records across many plugins), do not loop through them one by one in the orchestrator — delegate to a read-only investigator sub-agent (see Hub skill, "Sub-agent delegation recipes").

补丁 vs 改顺序决策 / Patch-vs-reorder decision

This is the judgment gate after the tool surface tells you what wins. xEdit shows the override chain; it does not decide whether the right answer is accept, reorder, clean, remove, or patch. BB84's rule is situational thought over ritual: most overlap is normal, sorting is a single-choice lever, and exhaustive FormID stitching is not realistic at pack scale.

Use this section only to choose the remedy. If the verdict becomes PATCH, stop here and hand off; this W2 skill audits conflicts and names intent, it does not author patch records.

Read the full file on GitHub · 209 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 209 lines · 51 tokens per session scan A d10f2a05d044

Subscribe to this mod's changes

xedit-conflict-audit is a skill published in the GitHub repository hashgraph-online/awesome-codex-plugins (956 stars, last pushed today), licensed Apache-2.0. It adds 51 tokens to every session and 3,179 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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