experimental-design

experimental-design is a skill for Claude Code, Codex from hdu-ailab/EasyResearch. It costs 37 tokens per session (1,106 once invoked), scanned A, original, MIT.

A planning guide for designing experiments before collecting formal evidence. It covers how to assign treatments, choose controls, repeat measurements, and account for outside factors such as batches or sites.

In plain words
What is it for?
Use it to plan randomisation, blocking, replication, factorial studies, response-surface studies, controls, stopping rules, and other parts of an experiment.
Why use it?
A poorly designed experiment can mix several causes together, making its results impossible to interpret later. This helps set up a fair comparison and avoid treating repeated measurements as independent evidence.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan randomisation, blocking, replication, factorial studies, response-surface studies, controls, stopping rules, and other parts of an experiment.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hdu-ailab/easyresearch/experimental-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hdu-ailab/EasyResearch --skill experimental-design
Clone the repo
git clone --depth 1 https://github.com/hdu-ailab/EasyResearch

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for experimental-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/hdu-ailab/easyresearch/experimental-design/github.svg)](https://agentmods.dev/skills/hdu-ailab/easyresearch/experimental-design)
Your own site
<a href="https://agentmods.dev/skills/hdu-ailab/easyresearch/experimental-design"><img src="https://agentmods.dev/badge/skills/hdu-ailab/easyresearch/experimental-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for experimental-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/hdu-ailab/easyresearch/experimental-design"><img src="https://agentmods.dev/badge/skills/hdu-ailab/easyresearch/experimental-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,106 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 40
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.01106
Opus 5 $0.00018 $0.00553
Sonnet 5 $0.00007 $0.00221
Haiku 4.5 $0.00004 $0.00111

Measured 9d ago against content hash ff7a88617356, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

experimental-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/doe_designs.py, scripts/randomization.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/skills/experimental-design/SKILL.md · 116 lines

How it starts

The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Experimental Design

Scope

Use this Skill inside the dispatch-selected experiments/ or verified experiment_ssh/ root before formal runs. No analysis can repair confounding or pseudoreplication after data collection.

Write the accepted structure and assumptions into <experiment-root>/formal-experiment-plan.md. Raw generated schedules/designs go under <experiment-root>/outputs/design/; copy only accepted formal versions to <experiment-root>/results/design/. Record each generated seed, package version, and path in experiment-record.md.

Required Decisions

Derive from accepted artifacts or return a blocked handoff for the caller:

  • research question, treatment/intervention, comparator, outcomes, and metrics;
  • experimental unit and unit of analysis;
  • population/system and sampling frame;
  • nuisance factors, batches, sites, time/order, and likely interactions;
  • independent replication level and repeated-measure structure;
  • constraints, exclusions, stopping, and resource bounds;
  • confirmatory versus exploratory scope.

Never ask the user directly. Never substitute a convenience row/measurement for an independent replicate.

Design Procedure

  1. Define the experimental unit before sample size. Repeated observations on one unit do not increase independent n.
  2. Identify treatment assignment, controls, response variables, covariates, nuisance variables, and potential confounders.
  3. Randomize at the correct unit when causal interpretation requires it. Record the algorithm, seed, strata/blocks, and allocation ratio.
  4. Block on known high-impact nuisance variation without blocking on a post-treatment variable.
  5. Use independent replication at the level targeted by inference. Separate technical repeats from biological/site/seed/dataset replication.
  6. Choose the smallest design that estimates the intended effects: completely randomized, randomized block, paired/crossover, factorial, fractional factorial, response surface, repeated-measures, cluster, or explicitly bounded sequential/adaptive design.
  7. For multiple factors, predeclare main effects/interactions and ensure they are estimable. Do not apply a universal "change one variable" rule when a factorial design is the correct test.
  8. Define masking, allocation concealment, preprocessing, missing-data, multiplicity, exclusion, and stopping rules before target outcomes.
  9. Pair this plan with statistical-power when sample size, MDE, or precision is consequential. Five ML seeds do not replace sample-size/power reasoning.
  10. Generate and inspect the actual allocation/design, then save its accepted version and update the experiment record.

Read the full file on GitHub · 116 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 116 lines · 37 tokens per session scan A ff7a88617356

Subscribe to this mod's changes

experimental-design is a skill published in the GitHub repository hdu-ailab/EasyResearch (11 stars, last pushed yesterday), licensed MIT. It adds 37 tokens to every session and 1,106 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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