microservices-patterns

microservices-patterns is a skill for Claude Code from HermeticOrmus/claude-code-game-development. It costs 38 tokens per session (3,564 once invoked), scanned A, a copy of microservices-patterns, MIT.

A guide to designing microservices, an application split into smaller services that communicate over a network. It covers service boundaries, direct requests, messages and events, data ownership, and ways to handle failures.

In plain words
What is it for?
Use it to plan service boundaries, decompose a monolith, choose communication methods, manage distributed data and transactions, design event-driven systems, and add service discovery or load balancing.
Why use it?
It helps teams break apart a monolithic application without creating unclear ownership or fragile communication between services. It also addresses the added difficulty of keeping distributed systems reliable and their data consistent.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the backend-development plugin — 5 skills, 1 command, 2 agents shipped together

Good fit Use it to plan service boundaries, decompose a monolith, choose communication methods, manage distributed data and transactions, design event-driven systems, and add service discovery or load balancing.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hermeticormus/claude-code-game-development/microservices-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HermeticOrmus/claude-code-game-development --skill microservices-patterns
Clone the repo
git clone --depth 1 https://github.com/HermeticOrmus/claude-code-game-development

Made for: Claude Code.

Or install backend-development, the plugin that ships this one along with the rest of its 5 skills, 1 command, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for microservices-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/hermeticormus/claude-code-game-development/microservices-patterns/github.svg)](https://agentmods.dev/skills/hermeticormus/claude-code-game-development/microservices-patterns)
Your own site
<a href="https://agentmods.dev/skills/hermeticormus/claude-code-game-development/microservices-patterns"><img src="https://agentmods.dev/badge/skills/hermeticormus/claude-code-game-development/microservices-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for microservices-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/hermeticormus/claude-code-game-development/microservices-patterns"><img src="https://agentmods.dev/badge/skills/hermeticormus/claude-code-game-development/microservices-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,564 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.03564
Opus 5.5 $0.00015 $0.01426
Sonnet 5.5 $0.00008 $0.00713
Haiku 4.5 $0.00004 $0.00356

Measured 1mo ago against content hash e7a1982b1328, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

microservices-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to microservices-patterns — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/backend-development/skills/microservices-patterns/SKILL.md · 586 lines

How it starts

The opening of the file, as written. The whole thing — 586 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Microservices Patterns

Master microservices architecture patterns including service boundaries, inter-service communication, data management, and resilience patterns for building distributed systems.

When to Use This Skill

  • Decomposing monoliths into microservices
  • Designing service boundaries and contracts
  • Implementing inter-service communication
  • Managing distributed data and transactions
  • Building resilient distributed systems
  • Implementing service discovery and load balancing
  • Designing event-driven architectures

Core Concepts

1. Service Decomposition Strategies

By Business Capability

  • Organize services around business functions
  • Each service owns its domain
  • Example: OrderService, PaymentService, InventoryService

By Subdomain (DDD)

  • Core domain, supporting subdomains
  • Bounded contexts map to services
  • Clear ownership and responsibility

Strangler Fig Pattern

  • Gradually extract from monolith
  • New functionality as microservices
  • Proxy routes to old/new systems

2. Communication Patterns

Synchronous (Request/Response)

  • REST APIs
  • gRPC
  • GraphQL

Asynchronous (Events/Messages)

  • Event streaming (Kafka)
  • Message queues (RabbitMQ, SQS)
  • Pub/Sub patterns

3. Data Management

Database Per Service

  • Each service owns its data
  • No shared databases
  • Loose coupling

Saga Pattern

  • Distributed transactions
  • Compensating actions
  • Eventual consistency

4. Resilience Patterns

Circuit Breaker

  • Fail fast on repeated errors
  • Prevent cascade failures

Retry with Backoff

  • Transient fault handling
  • Exponential backoff

Bulkhead

  • Isolate resources
  • Limit impact of failures

Service Decomposition Patterns

Pattern 1: By Business Capability

# E-commerce example

# Order Service
class OrderService:
    """Handles order lifecycle."""

    async def create_order(self, order_data: dict) -> Order:
        order = Order.create(order_data)

        # Publish event for other services
        await self.event_bus.publish(
            OrderCreatedEvent(
                order_id=order.id,
                customer_id=order.customer_id,
                items=order.items,
                total=order.total
            )
        )

        return order

# Payment Service (separate service)
class PaymentService:
    """Handles payment processing."""

    async def process_payment(self, payment_request: PaymentRequest) -> PaymentResult:
        # Process payment
        result = await self.payment_gateway.charge(
            amount=payment_request.amount,
            customer=payment_request.customer_id
        )

        if result.success:
            await self.event_bus.publish(
                PaymentCompletedEvent(
                    order_id=payment_request.order_id,
                    transaction_id=result.transaction_id
                )
            )

        return result

# Inventory Service (separate service)
class InventoryService:
    """Handles inventory management."""

    async def reserve_items(self, order_id: str, items: List[OrderItem]) -> ReservationResult:
        # Check availability
        for item in items:
            available = await self.inventory_repo.get_available(item.product_id)
            if available < item.quantity:
                return ReservationResult(
                    success=False,
                    error=f"Insufficient inventory for {item.product_id}"
                )

        # Reserve items
        reservation = await self.create_reservation(order_id, items)

        await self.event_bus.publish(
            InventoryReservedEvent(
                order_id=order_id,
                reservation_id=reservation.id
            )
        )

        return ReservationResult(success=True, reservation=reservation)

Read the full file on GitHub · 586 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 586 lines · 38 tokens per session scan A e7a1982b1328

Subscribe to this mod's changes

microservices-patterns is a skill published in the GitHub repository HermeticOrmus/claude-code-game-development (72 stars, last pushed 15d ago), licensed MIT. It adds 38 tokens to every session and 3,564 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to microservices-patterns, differing in 0 lines, and is treated as a copy.

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