Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/hermeticormus/claude-code-game-development/multi-cloud-architecturenpx skills add HermeticOrmus/claude-code-game-development --skill multi-cloud-architecturegit clone --depth 1 https://github.com/HermeticOrmus/claude-code-game-developmentWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hermeticormus/claude-code-game-development/multi-cloud-architecture)<a href="https://agentmods.dev/skills/hermeticormus/claude-code-game-development/multi-cloud-architecture"><img src="https://agentmods.dev/badge/skills/hermeticormus/claude-code-game-development/multi-cloud-architecture.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00050 | $0.01115 |
| Opus 5 | $0.00025 | $0.00558 |
| Sonnet 5 | $0.00010 | $0.00223 |
| Haiku 4.5 | $0.00005 | $0.00112 |
Grade A, and why
multi-cloud-architecture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- multi-cloud-architecture — 100% identical, 42 lines differ
How it starts
The opening of the file, as written. The whole thing — 178 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Multi-Cloud Architecture
Decision framework and patterns for architecting applications across AWS, Azure, and GCP.
Purpose
Design cloud-agnostic architectures and make informed decisions about service selection across cloud providers.
When to Use
- Design multi-cloud strategies
- Migrate between cloud providers
- Select cloud services for specific workloads
- Implement cloud-agnostic architectures
- Optimize costs across providers
Cloud Service Comparison
Compute Services
| AWS | Azure | GCP | Use Case |
|---|---|---|---|
| EC2 | Virtual Machines | Compute Engine | IaaS VMs |
| ECS | Container Instances | Cloud Run | Containers |
| EKS | AKS | GKE | Kubernetes |
| Lambda | Functions | Cloud Functions | Serverless |
| Fargate | Container Apps | Cloud Run | Managed containers |
Storage Services
| AWS | Azure | GCP | Use Case |
|---|---|---|---|
| S3 | Blob Storage | Cloud Storage | Object storage |
| EBS | Managed Disks | Persistent Disk | Block storage |
| EFS | Azure Files | Filestore | File storage |
| Glacier | Archive Storage | Archive Storage | Cold storage |
Database Services
| AWS | Azure | GCP | Use Case |
|---|---|---|---|
| RDS | SQL Database | Cloud SQL | Managed SQL |
| DynamoDB | Cosmos DB | Firestore | NoSQL |
| Aurora | PostgreSQL/MySQL | Cloud Spanner | Distributed SQL |
| ElastiCache | Cache for Redis | Memorystore | Caching |
Reference: See references/service-comparison.md for complete comparison
Multi-Cloud Patterns
Pattern 1: Single Provider with DR
- Primary workload in one cloud
- Disaster recovery in another
- Database replication across clouds
- Automated failover
Pattern 2: Best-of-Breed
- Use best service from each provider
- AI/ML on GCP
- Enterprise apps on Azure
- General compute on AWS
Pattern 3: Geographic Distribution
- Serve users from nearest cloud region
- Data sovereignty compliance
- Global load balancing
- Regional failover
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 178 lines · 50 tokens per session scan A 60e73021cf81
multi-cloud-architecture is a skill published in the GitHub repository HermeticOrmus/claude-code-game-development (59 stars, last pushed 3mo ago), licensed MIT. It adds 50 tokens to every session and 1,115 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
cgs-adopt
Use for adopt tasks that inventory existing source, assets, docs, and tests before mapping work into CGS structure; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-architecture-decision
Use for architecture decision tasks that write an ADR with context, options, decision, consequences, validation, and rollback; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-architecture-review
Use for architecture review tasks that review architecture for layer violations, scalability risks, engine misuse, testing seams, and production readiness; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-art-bible
Use for art bible tasks that define visual identity, shape language, palette, camera, animation, UI style, and asset constraints; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-asset-audit
Use for asset audit tasks that audit game assets for completeness, naming, import settings, ownership, licensing, and production risk; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-asset-spec
Use for asset spec tasks that specify an individual asset with purpose, constraints, references, dimensions, states, and acceptance criteria; produce verification evidence, changed or proposed files, and handoff boundaries.