Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HermeticOrmus/claude-code-game-development --skill typescript-advanced-typesgit clone --depth 1 https://github.com/HermeticOrmus/claude-code-game-developmentWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hermeticormus/claude-code-game-development/typescript-advanced-types)<a href="https://agentmods.dev/skills/hermeticormus/claude-code-game-development/typescript-advanced-types"><img src="https://agentmods.dev/badge/skills/hermeticormus/claude-code-game-development/typescript-advanced-types/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hermeticormus/claude-code-game-development/typescript-advanced-types"><img src="https://agentmods.dev/badge/skills/hermeticormus/claude-code-game-development/typescript-advanced-types.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00057 | $0.04551 |
| Opus 5.5 | $0.00023 | $0.01820 |
| Sonnet 5.5 | $0.00011 | $0.00910 |
| Haiku 4.5 | $0.00006 | $0.00455 |
Grade A, and why
typescript-advanced-types scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to typescript-advanced-types — 151 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 718 lines — stays where its author put it; the contents beside it link to each section on GitHub.
TypeScript Advanced Types
Comprehensive guidance for mastering TypeScript's advanced type system including generics, conditional types, mapped types, template literal types, and utility types for building robust, type-safe applications.
When to Use This Skill
- Building type-safe libraries or frameworks
- Creating reusable generic components
- Implementing complex type inference logic
- Designing type-safe API clients
- Building form validation systems
- Creating strongly-typed configuration objects
- Implementing type-safe state management
- Migrating JavaScript codebases to TypeScript
Core Concepts
1. Generics
Purpose: Create reusable, type-flexible components while maintaining type safety.
Basic Generic Function:
function identity<T>(value: T): T {
return value;
}
const num = identity<number>(42); // Type: number
const str = identity<string>("hello"); // Type: string
const auto = identity(true); // Type inferred: boolean
Generic Constraints:
interface HasLength {
length: number;
}
function logLength<T extends HasLength>(item: T): T {
console.log(item.length);
return item;
}
logLength("hello"); // OK: string has length
logLength([1, 2, 3]); // OK: array has length
logLength({ length: 10 }); // OK: object has length
// logLength(42); // Error: number has no length
Multiple Type Parameters:
function merge<T, U>(obj1: T, obj2: U): T & U {
return { ...obj1, ...obj2 };
}
const merged = merge(
{ name: "John" },
{ age: 30 }
);
// Type: { name: string } & { age: number }
2. Conditional Types
Purpose: Create types that depend on conditions, enabling sophisticated type logic.
Basic Conditional Type:
type IsString<T> = T extends string ? true : false;
type A = IsString<string>; // true
type B = IsString<number>; // false
Extracting Return Types:
type ReturnType<T> = T extends (...args: any[]) => infer R ? R : never;
function getUser() {
return { id: 1, name: "John" };
}
type User = ReturnType<typeof getUser>;
// Type: { id: number; name: string; }
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 718 lines · 57 tokens per session scan A 2c2dea20ce6d
typescript-advanced-types is a skill published in the GitHub repository HermeticOrmus/claude-code-game-development (72 stars, last pushed 16d ago), licensed MIT. It adds 57 tokens to every session and 4,551 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to typescript-advanced-types, differing in 151 lines, and is treated as a copy.
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