heyhank: Skill for Claude Code

.agents/skills/animate/SKILL.md

animate is a skill for Claude Code, Codex from heyhank-app/heyhank. It costs 25 tokens per session (1,895 once invoked), scanned A, a copy of animate, MIT.

A design-review skill for adding purposeful animation and small interactive effects to a product feature.

In plain words
What is it for?
Reviewing a feature, identifying suitable places for motion, and applying animation principles after the needed design context is available.
Why use it?
It helps make interface changes easier to understand and gives users feedback through motion, while requiring context about the audience, brand, use cases, and performance limits.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is heyhank-app/heyhank's own configuration. It tells Claude Code and Codex how to work on heyhank itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything heyhank configures →

Reuse

Borrowing it

Nothing to install: this file belongs to heyhank-app/heyhank. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/heyhank-app/heyhank/main/.agents/skills/animate/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/heyhank-app/heyhank

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animate

README.md
[![agentmods](https://agentmods.dev/badge/skills/heyhank-app/heyhank/animate/github.svg)](https://agentmods.dev/skills/heyhank-app/heyhank/animate)
Your own site
<a href="https://agentmods.dev/skills/heyhank-app/heyhank/animate"><img src="https://agentmods.dev/badge/skills/heyhank-app/heyhank/animate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animate

Your own site · 80×15
<a href="https://agentmods.dev/skills/heyhank-app/heyhank/animate"><img src="https://agentmods.dev/badge/skills/heyhank-app/heyhank/animate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,895 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.01895
Opus 5.5 $0.00010 $0.00758
Sonnet 5.5 $0.00005 $0.00379
Haiku 4.5 $0.00003 $0.00189

Measured 1mo ago against content hash 7a523bffd032, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

animate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to animate — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/animate/SKILL.md · 190 lines

How it starts

The opening of the file, as written. The whole thing — 190 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.

MANDATORY PREPARATION

Context Gathering (Do This First)

You cannot do a great job without having necessary context, such as target audience (critical), desired use-cases (critical), brand personality/tone (playful vs serious, energetic vs calm), and performance constraints.

Attempt to gather these from the current thread or codebase.

  1. If you don't find exact information and have to infer from existing design and functionality, you MUST STOP and STOP and call the AskUserQuestionTool to clarify. whether you got it right.
  2. Otherwise, if you can't fully infer or your level of confidence is medium or lower, you MUST STOP and call the AskUserQuestionTool to clarify. clarifying questions first to complete your context.

Do NOT proceed until you have answers. Guessing leads to inappropriate or excessive animation.

Use frontend-design skill

Use the frontend-design skill for design principles and anti-patterns. Do NOT proceed until it has executed and you know all DO's and DON'Ts.


Assess Animation Opportunities

Analyze where motion would improve the experience:

  1. Identify static areas:

    • Missing feedback: Actions without visual acknowledgment (button clicks, form submission, etc.)
    • Jarring transitions: Instant state changes that feel abrupt (show/hide, page loads, route changes)
    • Unclear relationships: Spatial or hierarchical relationships that aren't obvious
    • Lack of delight: Functional but joyless interactions
    • Missed guidance: Opportunities to direct attention or explain behavior
  2. Understand the context:

    • What's the personality? (Playful vs serious, energetic vs calm)
    • What's the performance budget? (Mobile-first? Complex page?)
    • Who's the audience? (Motion-sensitive users? Power users who want speed?)
    • What matters most? (One hero animation vs many micro-interactions?)

Read the full file on GitHub · 190 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 190 lines · 25 tokens per session scan A 7a523bffd032

Subscribe to this mod's changes

animate is a skill published in the GitHub repository heyhank-app/heyhank (34 stars, last pushed 4mo ago), licensed MIT. It adds 25 tokens to every session and 1,895 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to animate, differing in 0 lines, and is treated as a copy.

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