Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HLND2T/CS2_VibeSignatures --skill trigger-release-buildgit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/trigger-release-build)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/trigger-release-build"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/trigger-release-build/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/trigger-release-build"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/trigger-release-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00038 | $0.00865 |
| Opus 5.5 | $0.00015 | $0.00346 |
| Sonnet 5.5 | $0.00008 | $0.00173 |
| Haiku 4.5 | $0.00004 | $0.00086 |
Grade A, and why
trigger-release-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Trigger Release Build
Use the bundled script as the only remote-operation entry point. Do not construct an ad-hoc gh workflow run
command, accept a user-supplied SHA, move a tag, edit a Release, cancel work, or bypass CI source-artifact preflight.
The local script checks repository/auth access, version selection, duplicate work, and the current origin/main SHA.
It does not create a temporary worktree or run full source-artifact preflight locally. All build paths retain their CI
source-artifact gates before building or publishing; artifact validation failures are reported in the Actions run.
Procedure
- Confirm both release choices with the user before any remote work. Ask two separate questions and do not
dispatch until both are answered explicitly — never choose on the user's behalf, never preselect an option, and never
infer an answer from a previous run.
- Build path: offer all three choices:
release: fresh-force_allrebuild, with automatic prior-version artifact/signature reuse when available.full-rebuild: fresh-force_all -oldgamever nonerebuild of every configured artifact into an empty external output root. Nooldgameverartifacts are used as references or old-signatures sources. The execution report must prove no prior GAMEVER and an isolated old-artifact root. Source-controlled preprocessor references remain available; tracked artifacts for the target GAMEVER remain the verification and publication truth.rebuild-free: manual emergency path that binds trackedbin_artifacts/<GAMEVER>without proving rebuildability.
- Publication:
verify-only(verify candidates without publishing),publish(publish without replacing existing content), orrepublish(replace an existing mutable Release in place, retaining its ID and tag name). In Claude Code, ask with theAskUserQuestiontool, offering the available choices on each question.
- Build path: offer all three choices:
- Extract the requested game version, or use
latestonly when the user explicitly asks for the latest version. - Map the confirmed answers onto the script flags:
--mode <verify-only-or-publish-or-republish>, plus--workflow full-rebuildor--workflow rebuild-freewhen the user chose that path. Omit--workflowforrelease.full-rebuilddispatches the standard build workflow withsource_artifact_mode=full-rebuild. - Run from any directory with the confirmed mode stated explicitly:
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +5 lines f17766739712
- 1mo ago Changed · +4 lines 9db0e23f5488
- 1mo ago Changed · +11 lines f6d5a24f7b9f
- 1mo ago Changed · +3 lines 833b48333e28
- 2mo ago Changed · +1 lines · -3 tokens per session ab340192bc6e
- 2mo ago First seen · 29 lines · 41 tokens per session scan A a14cd009b8f6
trigger-release-build is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 38 tokens to every session and 865 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
trigger-release-build compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| trigger-release-buildHLND2T/CS2_VibeSignatures | Skill | 67 | today | MIT | A | 38 | Claude Code, Codex |
| build-game-changelogMengTo/Skills | Skill | 7.3k | yesterday | MIT | A | 100 | Codex |
| writing-modpack-changeloghashgraph-online/awesome-codex-plugins | Skill | 1.5k | yesterday | Apache-2.0 | A | 69 | Claude Code, Codex |
| flame-harness-buildtjdrhs90/flutter-flame-harness | Skill | 61 | 10d ago | MIT | A | 38 | Claude Code |
| releaseyurineko73/Godot-MCP-Native | Skill | 871 | 3mo ago | MIT | A | 29 | Claude Code, Codex |
| roblox-publish-checklistTabooHarmony/roblox-brain | Skill | 162 | 22d ago | MIT | A | 27 | Claude Code |
| changelogfrabcd/codex-ai-game-studio | Skill | 21 | 10d ago | MIT | A | 29 | Codex |