enthrall

enthrall is a skill for Claude Code, Codex from Hmbown/Wizards-of-the-Ghosts. It costs 63 tokens per session (649 once invoked), scanned A, original, CC0-1.0.

A writing and presentation guide for holding an audience's attention through strong openings, clear structure, and well-timed pacing.

In plain words
What is it for?
Use it to improve hooks, narrative structure, pacing, and the order of ideas in content or demonstrations.
Why use it?
It helps fix articles, presentations, or demos that are useful but lose readers or viewers before the end.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to improve hooks, narrative structure, pacing, and the order of ideas in content or demonstrations.

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Install with agentmods
npx agentmods add skills/hmbown/wizards-of-the-ghosts/enthrall
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Hmbown/Wizards-of-the-Ghosts --skill enthrall
Clone the repo
git clone --depth 1 https://github.com/Hmbown/Wizards-of-the-Ghosts

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for enthrall

README.md
[![agentmods](https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/enthrall/github.svg)](https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/enthrall)
Your own site
<a href="https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/enthrall"><img src="https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/enthrall/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for enthrall

Your own site · 80×15
<a href="https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/enthrall"><img src="https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/enthrall.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 649 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00063 $0.00649
Opus 5 $0.00032 $0.00324
Sonnet 5 $0.00013 $0.00130
Haiku 4.5 $0.00006 $0.00065

Measured 9d ago against content hash f5028a0f8faf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

enthrall scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

generated/hermes/influence-and-behavior/enthrall/SKILL.md · 66 lines

How it starts

The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Enthrall

Capture and hold an audience's attention through compelling structure.

What This Skill Does

Enthrall makes an audience hang on every word. The real-world version is structural engagement: opening hooks that stop the scroll, narrative arcs that sustain attention, and pacing that makes people stay until the end. This is presentation design, content structure, and the craft of making something worth finishing. In this grimoire, Enthrall is treated as a metaphorical spell with a shipping-now delivery profile. Canonical reference input: Enthrall (spell).

When To Use

  • A presentation, article, or demo needs a stronger hook and better pacing.
  • Your content is substantively good but people stop reading or listening halfway through.
  • You need to restructure something for maximum engagement without sacrificing substance.

Prerequisites

  • No extra runtime dependencies beyond Hermes Agent and the normal toolset for this session.

Procedure

  1. Restate the target, the success condition, and any no-touch boundaries before taking action.
  2. Identify the current attention drop-off point: where does the audience tune out?
  3. Design the hook: what is the most compelling way to open that creates immediate curiosity or stakes?
  4. Map the engagement arc: tension, reveals, payoffs timed to sustain attention.
  5. Cut anything that does not earn its place. Enthrall is about density, not length.
  6. Package the result as the deliverables below, with confidence, assumptions, and unresolved risk called out explicitly.

Deliverables

  • A restructured version with a stronger opening hook and tighter pacing.
  • An engagement map: where tension builds, where reveals land, where the audience is most likely to drop off.

Pitfalls / Guardrails

  • Keep the metaphor anchored to a real mechanism instead of drifting into lore.
  • Distinguish engagement from addiction loops. Enthrall holds attention for a bounded experience, not indefinitely.
  • Refuse clickbait patterns that promise and do not deliver. The hook must be honest about what follows.

Read the full file on GitHub · 66 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 66 lines · 63 tokens per session scan A f5028a0f8faf

Subscribe to this mod's changes

enthrall is a skill published in the GitHub repository Hmbown/Wizards-of-the-Ghosts (107 stars, last pushed 5mo ago), licensed CC0-1.0. It adds 63 tokens to every session and 649 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.