nature

nature is a skill for Claude Code, Codex from Hmbown/Wizards-of-the-Ghosts. It costs 70 tokens per session (710 once invoked), scanned A, original, CC0-1.0.

A systems-analysis skill for understanding markets, communities, organizations, open-source projects, and other systems that emerge through many interactions.

In plain words
What is it for?
Use it to analyze ecosystems, social networks, organizational dynamics, markets, and other complex adaptive systems.
Why use it?
It helps explain network effects, user behavior, and patterns that cannot be reduced to one centrally designed mechanism.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to analyze ecosystems, social networks, organizational dynamics, markets, and other complex adaptive systems.

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Install with agentmods
npx agentmods add skills/hmbown/wizards-of-the-ghosts/nature
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Hmbown/Wizards-of-the-Ghosts --skill nature
Clone the repo
git clone --depth 1 https://github.com/Hmbown/Wizards-of-the-Ghosts

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for nature

README.md
[![agentmods](https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/nature/github.svg)](https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/nature)
Your own site
<a href="https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/nature"><img src="https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/nature/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for nature

Your own site · 80×15
<a href="https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/nature"><img src="https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/nature.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 710 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.00710
Opus 5 $0.00035 $0.00355
Sonnet 5 $0.00014 $0.00142
Haiku 4.5 $0.00007 $0.00071

Measured 9d ago against content hash 68ab0e9baa0d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

nature scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

generated/hermes/investigation-and-preparation/nature/SKILL.md · 67 lines

How it starts

The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Nature

Understand organic, emergent, and ecosystem-scale systems that were not designed.

What This Skill Does

In D&D, Nature is knowledge of terrain, weather, plants, animals, and the natural world. The real-world version is understanding systems that emerged rather than were designed: markets, social networks, organizational cultures, open-source ecosystems, user behavior patterns, and any complex adaptive system where the whole is more than the sum of the parts. In this grimoire, Nature is treated as a metaphorical skill with a shipping-now delivery profile. Canonical reference input: Nature (skill).

When To Use

  • You are analyzing a system that was not centrally designed — a market, community, ecosystem, or emergent pattern.
  • A problem involves network effects, emergent behavior, or complex adaptive dynamics.
  • You need to understand why an organic system behaves the way it does, without reducing it to a simple mechanism.

Prerequisites

  • No extra runtime dependencies beyond Hermes Agent and the normal toolset for this session.

Procedure

  1. Restate the target, the success condition, and any no-touch boundaries before taking action.
  2. Identify the system and its key agents, resources, and feedback loops.
  3. Map the ecosystem: who/what interacts with whom/what, and what are the incentive structures?
  4. Identify emergent properties: behaviors that arise from interactions rather than from any single agent.
  5. Deliver the ecosystem analysis with a note on what is predictable and what is inherently chaotic.
  6. Package the result as the deliverables below, with confidence, assumptions, and unresolved risk called out explicitly.

Deliverables

  • An ecosystem map: agents, resources, interactions, and feedback loops.
  • Emergent properties and dynamics that cannot be predicted from individual components alone.
  • A predictability assessment: what can be influenced and what must simply be adapted to.

Pitfalls / Guardrails

  • Keep the metaphor anchored to a real mechanism instead of drifting into lore.
  • Do not treat emergent systems as if they were engineered. They cannot be debugged the same way; they must be understood on their own terms.
  • Resist the urge to oversimplify complex adaptive systems into neat causal chains.

Read the full file on GitHub · 67 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 67 lines · 70 tokens per session scan A 68ab0e9baa0d

Subscribe to this mod's changes

nature is a skill published in the GitHub repository Hmbown/Wizards-of-the-Ghosts (107 stars, last pushed 5mo ago), licensed CC0-1.0. It adds 70 tokens to every session and 710 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.