religion

religion is a skill for Claude Code, Codex from Hmbown/Wizards-of-the-Ghosts. It costs 79 tokens per session (742 once invoked), scanned A, original, CC0-1.0.

A skill for understanding the beliefs, values, customs, and unwritten rules that shape how a group behaves.

In plain words
What is it for?
Use it to study team culture, organizational values, community norms, and the assumptions behind group behavior.
Why use it?
It explains cultural resistance and decisions that cannot be understood from obvious incentives alone.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to study team culture, organizational values, community norms, and the assumptions behind group behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hmbown/wizards-of-the-ghosts/religion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Hmbown/Wizards-of-the-Ghosts --skill religion
Clone the repo
git clone --depth 1 https://github.com/Hmbown/Wizards-of-the-Ghosts

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for religion

README.md
[![agentmods](https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/religion/github.svg)](https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/religion)
Your own site
<a href="https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/religion"><img src="https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/religion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for religion

Your own site · 80×15
<a href="https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/religion"><img src="https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/religion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 79 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 742 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00079 $0.00742
Opus 5 $0.00039 $0.00371
Sonnet 5 $0.00016 $0.00148
Haiku 4.5 $0.00008 $0.00074

Measured 9d ago against content hash c85c504b8237, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

religion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

generated/hermes/investigation-and-preparation/religion/SKILL.md · 67 lines

How it starts

The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Religion

Understand belief systems, values, and cultural logic that drive group behavior.

What This Skill Does

In D&D, Religion is knowledge of deities, rites, prayers, and holy symbols. The real-world version is understanding belief systems: organizational cultures, team values, community norms, ideological frameworks, and the unstated axioms that a group treats as sacred. Religion explains why people in a group behave the way they do when the behavior does not follow from rational incentives alone. In this grimoire, Religion is treated as a metaphorical skill with a shipping-now delivery profile. Canonical reference input: Religion (skill).

When To Use

  • You need to understand why a team, community, or organization behaves in ways that do not follow from obvious incentives.
  • A change initiative is meeting cultural resistance and you need to understand the belief system behind it.
  • You are entering a new community or organization and need to map its unwritten rules and sacred values.

Prerequisites

  • No extra runtime dependencies beyond Hermes Agent and the normal toolset for this session.

Procedure

  1. Restate the target, the success condition, and any no-touch boundaries before taking action.
  2. Identify the group and the behavior that needs explaining.
  3. Map the belief system: what are the core values, sacred cows, founding myths, and taboos?
  4. Identify where the belief system is functional (it helps the group succeed) vs. vestigial (it persists from habit, not value).
  5. Deliver the cultural analysis with guidance on which beliefs to work within and which to challenge carefully.
  6. Package the result as the deliverables below, with confidence, assumptions, and unresolved risk called out explicitly.

Deliverables

  • A belief system map: core values, sacred cows, taboos, and founding narratives.
  • A functional assessment: which beliefs serve the group and which are vestigial.
  • Guidance on engaging with the culture: what to respect, what to work around, and what can be carefully questioned.

Read the full file on GitHub · 67 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 67 lines · 79 tokens per session scan A c85c504b8237

Subscribe to this mod's changes

religion is a skill published in the GitHub repository Hmbown/Wizards-of-the-Ghosts (107 stars, last pushed 5mo ago), licensed CC0-1.0. It adds 79 tokens to every session and 742 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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