3d-production-workflow

3d-production-workflow is a skill for Claude Code, Codex from holon-run/holon. It costs 48 tokens per session (1,143 once invoked), scanned A, original, Apache-2.0.

A workflow for turning a creative brief into reusable 3D assets, editable scenes, and tested games or animated films.

In plain words
What is it for?
Use it to break down a scene or game, create a small asset manifest, build a graybox first, reuse assets, and check framing, movement, and delivery paths.
Why use it?
It reduces confusion between reference images and actual 3D geometry, and helps keep assets, cameras, scale, licensing, and acceptance checks consistent across production stages.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to break down a scene or game, create a small asset manifest, build a graybox first, reuse assets, and check framing, movement, and delivery paths.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/holon-run/holon/3d-production-workflow
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add holon-run/holon --skill 3d-production-workflow
Clone the repo
git clone --depth 1 https://github.com/holon-run/holon

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d-production-workflow

README.md
[![agentmods](https://agentmods.dev/badge/skills/holon-run/holon/3d-production-workflow/github.svg)](https://agentmods.dev/skills/holon-run/holon/3d-production-workflow)
Your own site
<a href="https://agentmods.dev/skills/holon-run/holon/3d-production-workflow"><img src="https://agentmods.dev/badge/skills/holon-run/holon/3d-production-workflow/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3d-production-workflow

Your own site · 80×15
<a href="https://agentmods.dev/skills/holon-run/holon/3d-production-workflow"><img src="https://agentmods.dev/badge/skills/holon-run/holon/3d-production-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,143 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.01143
Opus 5.5 $0.00019 $0.00457
Sonnet 5.5 $0.00010 $0.00229
Haiku 4.5 $0.00005 $0.00114

Measured today against content hash 908910212e33, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

3d-production-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/3d-production-workflow/SKILL.md · 99 lines

How it starts

The opening of the file, as written. The whole thing — 99 lines — stays where its author put it; the contents beside it link to each section on GitHub.

3D Production Workflow

Move from a generated model to a playable work or deliverable film. Use the project's chosen engine and technical skills; this workflow does not install tools, grant spending permission or establish production readiness.

Decompose the work before generating assets

  • List subjects, environment, interactions, cameras and motion from the target frame or gameplay. With reference images, distinguish occlusion, perspective, silhouette and lighting; a hidden back surface is unknown, not established geometry.
  • Keep a small production manifest: stable asset ID, purpose, reuse, provenance/license status, creation method, scale/axes, material style, performance limits and acceptance viewpoints.
  • Prove space, camera framing, reachability and gameplay with a graybox first. Prefer procedural geometry for simple platforms, crystals and collision shapes. Consider generated/external assets when complex silhouettes matter to recognition, not for every object.
  • If references are absent, make a composition sketch or graybox and record design choices. Do not buy or upload material merely to satisfy a reference step.
  • Test the delivery path with a minimal sample before expensive production: authentication, accepted formats/MIME, CSP, size limits, playback/download. Local rendering success is not hosted delivery. If unsupported, preserve the original files and report local-file delivery limits; do not bypass login, modify the host without approval, or call a frame preview MP4 playback.

Generation is not assembly

  • Confirm model/quality, expected cost, task count and retry limits before generation. Without spending approval, continue only with grayboxing and free steps.
  • For optional Tripo, use the configured UXC interface and local connection instructions. Discover operations, inspect schemas and verify current official pricing; do not guess parameters from tutorials or mix API versions. Require both UXC ok == true and Tripo data.code == 0.
  • Distinguish request acceptance, remote terminal success, download and scene import. Record the task ID before waiting. After uncertain submission, reconcile known tasks/usage before retrying a chargeable request.
  • Preserve original models and reproducible import settings. Record provenance, generation parameters, actual credits and license status, not keys or signed download URLs. Downloading from a third-party CDN must not forward the service API key.
  • Inspect readable meshes/textures, bounds, units, up/forward axes, origin, color space and triangle count. Normalize scale/orientation in an explicit scene adapter rather than repeatedly destructively editing the source.

Read the full file on GitHub · 99 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 99 lines · 48 tokens per session scan A 908910212e33

Subscribe to this mod's changes

3d-production-workflow is a skill published in the GitHub repository holon-run/holon (166 stars, last pushed today), licensed Apache-2.0. It adds 48 tokens to every session and 1,143 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-18.