Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HsiangNianian/GlyphWeave --skill glyphweave-map-generatorgit clone --depth 1 https://github.com/HsiangNianian/GlyphWeaveWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hsiangnianian/glyphweave/glyphweave-map-generator)<a href="https://agentmods.dev/skills/hsiangnianian/glyphweave/glyphweave-map-generator"><img src="https://agentmods.dev/badge/skills/hsiangnianian/glyphweave/glyphweave-map-generator/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hsiangnianian/glyphweave/glyphweave-map-generator"><img src="https://agentmods.dev/badge/skills/hsiangnianian/glyphweave/glyphweave-map-generator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00105 | $0.03419 |
| Opus 5 | $0.00053 | $0.01709 |
| Sonnet 5 | $0.00021 | $0.00684 |
| Haiku 4.5 | $0.00011 | $0.00342 |
Grade A, and why
glyphweave-map-generator scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
curl -X POST http://localhost:5173/api/render \ How it starts
The opening of the file, as written. The whole thing — 376 lines — stays where its author put it; the contents beside it link to each section on GitHub.
GlyphWeave Map Generator
Generate valid GlyphWeave .gemap JSON tilemaps from natural language descriptions. This skill covers the map format, tile reference, design patterns, and generation workflow.
1. Map Format (.gemap JSON)
A GlyphWeave map is a JSON object. The only required field is tiles (flat) or layerTiles + layers (multi-layer).
{
"tiles": { "0,0": "wall", "1,0": "floor", ... },
"worldName": "My Dungeon",
"themeId": "ansi-16",
"version": 2
}
Coordinate System
- Keys:
"{x},{y}"— 0-indexed from top-left, no spaces - Sparse: only non-void tiles need keys; omitted = void
- Negative coords are valid (bounds auto-detect)
nullvalue explicitly removes a tile
{
"tiles": {
"0,0": "wall",
"5,3": "floor",
"10,7": "door",
"2,4": null
}
}
Layer System (optional)
{
"layerTiles": {
"ground": { "0,0": "wall", "1,0": "floor" },
"decor": { "1,0": "blood" }
},
"layers": [
{ "id": "ground", "name": "Ground", "visible": true, "locked": false },
{ "id": "decor", "name": "Decor", "visible": true, "locked": false }
]
}
layerTilesrequires matchinglayersarray- Render order: first layer = bottom, last = top
- Invisible layers (
visible: false) are skipped during render
2. Tile Type Reference
All tile ID strings and their rendered characters:
Walls
| ID | Char | Description |
|---|---|---|
wall |
# |
Standard dungeon wall |
door |
+ |
Closed door |
doorOpen |
' |
Open doorway |
pillar |
0 |
Support pillar |
bar |
│ |
Tavern bar / fence |
Floors
| ID | Char | Description |
|---|---|---|
floor |
. |
Standard floor |
floorAlt |
, |
Alternate floor (variation) |
bridge |
═ |
Bridge over water/lava |
Water
| ID | Char | Description |
|---|---|---|
water |
~ |
Shallow water |
deepWater |
≈ |
Deep water |
Terrain
| ID | Char | Description |
|---|---|---|
lava |
~ |
Lava (rendered orange/red) |
void |
|
Empty space (omit from tiles) |
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 376 lines · 105 tokens per session scan A 53833a1f5dfa
glyphweave-map-generator is a skill published in the GitHub repository HsiangNianian/GlyphWeave (5 stars, last pushed today), licensed MIT. It adds 105 tokens to every session and 3,419 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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