s4h-communication-medium-selection

s4h-communication-medium-selection is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 62 tokens per session (1,240 once invoked), scanned A, original, MIT.

A guide for choosing the best way to deliver a message, such as by email, chat, or meeting. It considers what the message should make the recipient understand, feel, or do.

In plain words
What is it for?
Choosing between written and live communication for decisions, updates, requests, approvals, and sensitive conversations.
Why use it?
It helps avoid confusion, wasted meetings, or damaged trust caused by sending the right information through the wrong channel.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Choosing between written and live communication for decisions, updates, requests, approvals, and sensitive conversations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-communication-medium-selection
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-communication-medium-selection
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-communication-medium-selection

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-communication-medium-selection/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-communication-medium-selection)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-communication-medium-selection"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-communication-medium-selection/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-communication-medium-selection

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-communication-medium-selection"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-communication-medium-selection.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,240 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.01240
Opus 5 $0.00031 $0.00620
Sonnet 5 $0.00012 $0.00248
Haiku 4.5 $0.00006 $0.00124

Measured 12d ago against content hash fea34ce9c3f4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

s4h-communication-medium-selection scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-communication-medium-selection/SKILL.md · 122 lines

How it starts

The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Communication Medium Selection

The same content delivered through the wrong medium loses most of its effect. Bad news in Slack destroys trust. A complex decision in an email generates confusion. A routine update in a meeting wastes an hour. Medium selection is not a logistics question — it is a communication design decision that determines whether the message can land at all.


Your Process

Step 1: Message Goal What must the receiver do, feel, or understand as a result of this communication? Be specific. "Understand the situation" is not a goal. "Approve the budget by Friday" is. "Feel heard about the reorg" is.

Framing check: Confirm the message, the audience, and the goal before continuing. State what you've identified — the actual communication being designed and its key parameters — in one sentence, then use AskUserQuestion:

  • Question: "I'm reading this as: [your one-sentence framing of the message, audience, and goal]. Is that right?"
  • Header: "Framing"
  • Options:
    • Yes — proceed — framing is correct
    • Adjust — one element is off; user will correct it before you continue
    • Reframe — different situation than read; incorporate the correction before proceeding

Step 2: Urgency How quickly must they act or respond? Hours, days, weeks? Urgency drives the sync vs async question more than any other factor.

Step 3: Emotional Weight Is this message carrying emotional content? Difficult news, a sensitive correction, a celebration, a request that requires trust, a change that affects someone's identity or security? Emotional weight requires channels that allow nuance and reaction.

Step 4: Complexity Does this require back-and-forth to resolve, or can it land cleanly in a single read? Complex decisions with multiple unknowns require synchronous dialogue. Clear information transfers can be async.

Step 5: Match to Medium Apply the selection logic:

  • Difficult news / sensitive topic → sync verbal (in person or video)
  • Complex decision requiring buy-in → meeting with written pre-read
  • Simple update, no action required → async written (email or doc)
  • Permanent record needed → written
  • Emotional connection is the goal → video or in person
  • Fast coordination, low stakes → messaging (Slack, etc.)
  • Formal commitment → written with signature or named acknowledgment

Read the full file on GitHub · 122 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 122 lines · 62 tokens per session scan A fea34ce9c3f4

Subscribe to this mod's changes

s4h-communication-medium-selection is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 62 tokens to every session and 1,240 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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