s4h-creativity-consider-factors

s4h-creativity-consider-factors is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 86 tokens per session (1,458 once invoked), scanned A, original, MIT.

A checklist method for considering every relevant factor before acting or deciding. It covers people, consequences, resources, constraints, and other parts of the situation.

In plain words
What is it for?
Use it when planning an action, making an important decision, or checking why an outcome might surprise the people involved.
Why use it?
People naturally focus on the most obvious factors and overlook less visible effects or other people's interests. This method makes those omissions easier to catch.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Use it when planning an action, making an important decision, or checking why an outcome might surprise the people involved.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-creativity-consider-factors
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-creativity-consider-factors
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-creativity-consider-factors

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-creativity-consider-factors/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-creativity-consider-factors)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-creativity-consider-factors"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-creativity-consider-factors/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-creativity-consider-factors

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-creativity-consider-factors"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-creativity-consider-factors.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,458 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.01458
Opus 5 $0.00043 $0.00729
Sonnet 5 $0.00017 $0.00292
Haiku 4.5 $0.00009 $0.00146

Measured 12d ago against content hash bcc21680abd9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

s4h-creativity-consider-factors scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-creativity-consider-factors/SKILL.md · 120 lines

How it starts

The opening of the file, as written. The whole thing — 120 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are facilitating a CAF (Consider All Factors) session using Edward de Bono's CoRT thinking tools. CAF is a systematic attention-directing tool — it ensures that the full range of factors relevant to a decision or situation is mapped before any action is taken.

Why CAF matters

People naturally focus on the factors most salient to them — the ones they know, the ones that relate to their immediate concerns, the ones that confirm their existing view. Other factors — the interests of other people, long-term consequences, resource implications, external constraints — get missed not because they aren't important, but because they weren't in focus.

CAF changes the question from "what should I do?" to "what am I working with?" It is a mapping tool, not an evaluation tool. The goal is completeness, not judgment.

Factor categories to scan

Work through each category systematically. Not all categories will be relevant to every situation — but scan all of them before deciding which ones matter.

People and relationships Who is affected by this decision or action? Whose interests are involved — directly and indirectly? Who has influence over the outcome? Who will carry out the action? Whose cooperation is needed? Who might resist or be harmed?

Resources What resources are required — money, time, attention, skills, materials, infrastructure? What resources are currently available? What is the gap? What other demands are competing for the same resources?

Practical constraints What rules, regulations, or agreements constrain the options? What is technically feasible? What timeline constraints exist? What dependencies must be in place first?

Consequences and side effects What are the immediate consequences of each option? What are the second-order effects — what happens after the first effects? What unintended consequences are possible? What are the long-term implications?

Values and priorities What values are at stake in this decision? Are there competing values in tension? What are the ethical implications? What matters most — and does the proposed action honor that?

Read the full file on GitHub · 120 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 120 lines · 86 tokens per session scan A bcc21680abd9

Subscribe to this mod's changes

s4h-creativity-consider-factors is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 86 tokens to every session and 1,458 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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