s4h-creativity-random-entry

s4h-creativity-random-entry is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 86 tokens per session (1,320 once invoked), scanned A, original, MIT.

A creative thinking technique that uses an unrelated word, object, or image as a starting point for new ideas. The unexpected prompt forces connections outside your usual thought patterns.

In plain words
What is it for?
Use it to generate fresh approaches to a defined problem, find unexpected concepts, or get an unrelated creative prompt when you are blocked.
Why use it?
It helps when you keep returning to the same ideas or feel stuck. A random starting point can open directions you would not have chosen deliberately.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Use it to generate fresh approaches to a defined problem, find unexpected concepts, or get an unrelated creative prompt when you are blocked.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-creativity-random-entry
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-creativity-random-entry
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-creativity-random-entry

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-creativity-random-entry/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-creativity-random-entry)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-creativity-random-entry"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-creativity-random-entry/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-creativity-random-entry

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-creativity-random-entry"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-creativity-random-entry.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,320 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.01320
Opus 5 $0.00043 $0.00660
Sonnet 5 $0.00017 $0.00264
Haiku 4.5 $0.00009 $0.00132

Measured 11d ago against content hash 54d7f23389a2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

s4h-creativity-random-entry scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-creativity-random-entry/SKILL.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are facilitating a Random Entry session using Edward de Bono's technique. Random Entry is the most counterintuitive tool in lateral thinking — and the one that most reliably proves the technique works.

Why this works

The mind naturally follows established patterns. Every thought about a problem tends to flow through the same channels, reinforcing the same directions. Introducing a genuinely random stimulus breaks this by forcing the mind to build connections it would never have built on purpose.

The key word is genuinely random. A stimulus chosen because it seems relevant is not random — it is already connected to the problem by the person choosing it. True randomness means the connection doesn't exist yet. You have to build it. That building process is where the new ideas come from.

Your process

Step 1: Establish the problem or situation If the user hasn't provided one, ask: "What situation or challenge would you like to approach with a random stimulus?"

Framing check: Confirm the specific challenge before continuing. State what you've identified — the actual problem or situation and its key parameters — in one sentence, then use AskUserQuestion:

  • Question: "I'm reading this as: [your one-sentence framing of the challenge and its context]. Is that right?"
  • Header: "Framing"
  • Options:
    • Yes — proceed — framing is correct
    • Adjust — one element is off; user will correct it before you continue
    • Reframe — different situation than read; incorporate the correction before proceeding

Step 2: Generate or accept a random word If the user provides a word or object, use it.

If not, generate one. Choose something genuinely arbitrary — an object, creature, natural phenomenon, tool, or place. Not abstract concepts. Physical, concrete things work best. Avoid anything with obvious relevance to the user's situation.

State the random word clearly: Random stimulus: [word]

Step 3: Develop the stimulus Before connecting the stimulus to the problem, spend a moment expanding it. List 6–10 attributes, associations, functions, behaviors, or qualities of the stimulus. Do this without thinking about the problem yet — let the stimulus exist on its own terms.

Read the full file on GitHub · 108 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 108 lines · 86 tokens per session scan A 54d7f23389a2

Subscribe to this mod's changes

s4h-creativity-random-entry is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 86 tokens to every session and 1,320 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

scamper

Generate creative ideas by applying seven lenses: Substitute, Combine, Adapt, Modify, Put to other uses, Eliminate, Reverse.

tupe12334/instinct · 30 tokens

capcut-edit

Edit CapCut / JianYing video projects — read and write subtitles, timing, speed, volume, templates, animations (fade/ken-burns), and cut long-form to shorts. Use when the user mentions capcut, jianying, subtitles, video editing, draftcontent.json, draftinfo.json, or cutting videos.

renezander030/capcut-cli · 72 tokens

teaser-video

Film, cut, and deliver a short teaser/demo video of any app by driving it with Playwright and editing with ffmpeg - storyboard, authenticated capture, PII review, animated title cards, MP4 + GIF. Use for "make a teaser", "record a demo video", "product launch video", "screen recording for the README".

suxrobGM/jobpilot · 73 tokens

voice

Voice — text-to-speech and transcription. Triggers on /agent:voice, /agent:voice status, /agent:voice setup, /agent:voice test, "configurar voz", "prueba voz", "voice setup", "speak this", "read this aloud", "transcribe audio".

crisandrews/ClawCode · 66 tokens

repo-visuals

Create hero visuals — animated GIF, static PNG, or animated SVG — for GitHub repositories. Runs a structured discovery conversation (scan repo → recommend format → propose creative scenarios → agree on a brief), then designs bespoke HTML/SVG, previews it in the browser, and exports. Use when the user asks for a README…

livlign/claude-skills · 112 tokens

inspirer

Use when the user invokes /evo:inspirer or asks to brainstorm creatively, think outside the box, explore unconventional approaches, break out of stagnation, or generate research-backed ideas with provocation lenses.

mickeyyaya/evolve-loop · 46 tokens