s4h-ecology-succession

s4h-ecology-succession is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 77 tokens per session (2,026 once invoked), scanned A, original, MIT.

A framework based on ecological succession, the way natural communities change through stages after growth or disruption.

In plain words
What is it for?
Use it to assess a system’s current stage, interpret disruption or transition, and consider what may happen next.
Why use it?
It provides a way to understand whether a system is growing, settling, becoming stable, or undergoing major change.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Use it to assess a system’s current stage, interpret disruption or transition, and consider what may happen next.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-ecology-succession
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-ecology-succession
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-ecology-succession

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-ecology-succession/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-ecology-succession)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-ecology-succession"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-ecology-succession/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-ecology-succession

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-ecology-succession"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-ecology-succession.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,026 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.02026
Opus 5 $0.00039 $0.01013
Sonnet 5 $0.00015 $0.00405
Haiku 4.5 $0.00008 $0.00203

Measured 12d ago against content hash 6641646c7831, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

s4h-ecology-succession scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-ecology-succession/SKILL.md · 131 lines

How it starts

The opening of the file, as written. The whole thing — 131 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Ecology: Succession

Ecological succession describes the predictable sequence by which communities change over time. A bare rock is colonised by pioneer species — fast-growing, opportunistic, tolerant of harsh conditions. They modify the environment, creating conditions for the next wave: consolidators that are slower-growing but more efficient, gradually outcompeting the pioneers. Over time, the community reaches a climax state — diverse, stable, highly interconnected, highly efficient in resource use, but also highly dependent on stability. Then disturbance arrives — fire, flood, predator collapse — and the cycle resets.

C.S. Holling formalised this into the adaptive cycle model, a framework that applies far beyond ecology. The four phases — rapid growth (r), conservation (K), release (Ω), and reorganisation (α) — describe the developmental trajectory of any complex adaptive system: ecosystems, organisations, industries, civilisations, technologies, and social movements. Each phase has its own logic, its own vulnerabilities, and its own strategic imperatives. Mistaking which phase you are in — or assuming the system is static when it is in transition — is one of the most common causes of strategic failure.

The adaptive cycle is not deterministic. Disturbance does not guarantee successful reorganisation. Systems can get stuck in the release phase (chronic crisis), fail to exit the reorganisation phase (perpetual restart), or be locked into the conservation phase by accumulated rigidity (unable to adapt until catastrophic release). Understanding which phase a system is in, and why, is the starting point for intelligent navigation of change.


Your Process

Step 1: Characterise the System Name the system being analysed, its current state, and the timeframe in view. Succession operates at different speeds in different systems — a product market might cycle in years, an ecosystem in decades, an organisation in quarters. Establish the relevant scale.

Framing check: Confirm the system and the succession question in focus before continuing. State what you've identified in one sentence, then use AskUserQuestion:

  • Question: "I'm reading this as: [your one-sentence framing of the system, its current state, and the timeframe]. Is that right?"
  • Header: "Framing"
  • Options:
    • Yes — proceed — framing is correct
    • Adjust — one element is off; user will correct it before you continue
    • Reframe — different situation than read; incorporate the correction before proceeding

Read the full file on GitHub · 131 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 131 lines · 77 tokens per session scan A 6641646c7831

Subscribe to this mod's changes

s4h-ecology-succession is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 77 tokens to every session and 2,026 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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