s4h-evolution-fitness-landscape

s4h-evolution-fitness-landscape is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 88 tokens per session (2,305 once invoked), scanned A, original, MIT.

A way to map possible solutions as a landscape of higher and lower value. It explains why improving step by step can leave a team stuck on a good local solution instead of reaching a better one.

In plain words
What is it for?
Use it to examine product strategies, technical approaches, or other choices when progress has stalled. It helps identify local optima, difficult transitions, and alternative routes.
Why use it?
It helps reveal when the current path cannot reach a better result without temporarily accepting a worse one. It also shows how early choices can limit what becomes possible later.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Use it to examine product strategies, technical approaches, or other choices when progress has stalled. It helps identify local optima, difficult transitions, and alternative routes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-evolution-fitness-landscape
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-evolution-fitness-landscape
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-evolution-fitness-landscape

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-evolution-fitness-landscape/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-evolution-fitness-landscape)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-evolution-fitness-landscape"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-evolution-fitness-landscape/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-evolution-fitness-landscape

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-evolution-fitness-landscape"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-evolution-fitness-landscape.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 88 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,305 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00088 $0.02305
Opus 5 $0.00044 $0.01153
Sonnet 5 $0.00018 $0.00461
Haiku 4.5 $0.00009 $0.00231

Measured 9d ago against content hash eb2419de9daf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

s4h-evolution-fitness-landscape scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-evolution-fitness-landscape/SKILL.md · 147 lines

How it starts

The opening of the file, as written. The whole thing — 147 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Evolution: Fitness Landscape

Sewall Wright introduced the fitness landscape metaphor in 1932: imagine every possible combination of traits mapped onto a surface, with elevation representing fitness. Populations move across this surface by natural selection — uphill, always, toward higher fitness. The metaphor contains a profound trap: gradient-following reliably finds local peaks but may never reach the global optimum if that optimum is separated from the current position by a valley — a region of lower fitness that must be crossed to reach higher ground.

Stuart Kauffman formalised the implications. In a rugged landscape (many local peaks of varying heights), adaptive evolution produces a rich variety of stable-but-suboptimal solutions. Path dependence is total: where you end up depends entirely on where you started, because the trajectory of selection is irreversible and local. In an ultra-smooth landscape (one peak), selection reliably finds the global optimum. In a chaotic landscape (fitness changes with every step), selection fails entirely — there is no stable higher ground to climb toward.

This tool maps the fitness landscape of a problem, strategy space, or technology domain. It identifies where the current entity sits, which kind of landscape this is, what the local peaks look like, what valleys must be crossed to reach higher ground, and whether valley-crossing is currently viable. The practical question is almost always: are we trapped on a local peak, and if so, what does it cost to get off it?


Your Process

Step 1: Define the Landscape Specify the axes and the fitness measure. Every landscape has:

  • Axes (trait dimensions): the variables that can be changed. In evolution, these are genetic traits. In strategy, they might be product features, business model parameters, technology architecture, pricing approach, or organisational structure. Identify the 2–4 most important axes — those where variation most strongly affects fitness.
  • Fitness measure: what counts as success in this environment? Be specific — not "performance" but "customer retention at a given price point" or "survival rate in a drought year." The fitness measure is always context-dependent and time-indexed.

Read the full file on GitHub · 147 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 147 lines · 88 tokens per session scan A eb2419de9daf

Subscribe to this mod's changes

s4h-evolution-fitness-landscape is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 88 tokens to every session and 2,305 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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