s4h-game-theory-prisoners-dilemma

s4h-game-theory-prisoners-dilemma is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 84 tokens per session (1,763 once invoked), scanned A, original, MIT.

A guide to the prisoner's dilemma, a situation where people acting in their own interest choose an outcome that makes everyone worse off. It explains why cooperation breaks down even when cooperation would benefit all sides.

In plain words
What is it for?
Use it to analyse disputes between companies, countries, teams, or individuals where each side is tempted to defect, underinvest, or compete.
Why use it?
It helps you see why a group is stuck in a race to the bottom instead of treating the failure as a personal or motivational problem.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Use it to analyse disputes between companies, countries, teams, or individuals where each side is tempted to defect, underinvest, or compete.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-game-theory-prisoners-dilemma
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-game-theory-prisoners-dilemma
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-game-theory-prisoners-dilemma

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-game-theory-prisoners-dilemma/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-game-theory-prisoners-dilemma)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-game-theory-prisoners-dilemma"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-game-theory-prisoners-dilemma/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-game-theory-prisoners-dilemma

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-game-theory-prisoners-dilemma"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-game-theory-prisoners-dilemma.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 84 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,763 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00084 $0.01763
Opus 5 $0.00042 $0.00881
Sonnet 5 $0.00017 $0.00353
Haiku 4.5 $0.00008 $0.00176

Measured 9d ago against content hash aeed474d0648, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

s4h-game-theory-prisoners-dilemma scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-game-theory-prisoners-dilemma/SKILL.md · 120 lines

How it starts

The opening of the file, as written. The whole thing — 120 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Theory: Prisoner's Dilemma

The prisoner's dilemma is the central problem of cooperation. Its structure: each player has an individual incentive to defect regardless of what the other does, so both defect — and both end up worse than if they had cooperated. Individual rationality produces collective irrationality.

This structure appears everywhere: countries competing on subsidies both nations would be better without, companies in a price war that erodes margins for everyone, colleagues who each underinvest in shared infrastructure, advertisers who would all benefit if no one ran ads but each is tempted to run them. Recognising the structure is the first move; it tells you why the situation is hard and what the real leverage points are.

Robert Axelrod's computer tournaments (1984) produced one of the most important empirical results in social science: in repeated prisoners' dilemmas, Tit for Tat — cooperate first, then mirror your opponent's previous move — consistently outperformed every more complex strategy. Its winning properties: nice (cooperates first), retaliatory (immediately punishes defection), forgiving (returns to cooperation as soon as the opponent does), and clear (easy to understand and predict). The lesson: cooperation is achievable without altruism, if the game is repeated and players are patient.


Your Process

Step 1: Structure verification Confirm the three conditions that define a prisoner's dilemma:

  • (a) Mutual cooperation dominates mutual defection: if both cooperate, both do better than if both defect
  • (b) Defection is individually rational: each player does better defecting regardless of what the other does (defection is a dominant strategy)
  • (c) The temptation to defect is real: there is a genuine payoff advantage to defecting on a cooperating partner

If all three hold: this is a genuine prisoner's dilemma. If (a) fails, cooperation isn't actually better — the analysis changes. If (b) fails, there's no defection temptation — cooperation is already individually rational.

Read the full file on GitHub · 120 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 120 lines · 84 tokens per session scan A aeed474d0648

Subscribe to this mod's changes

s4h-game-theory-prisoners-dilemma is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 84 tokens to every session and 1,763 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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