s4h-network-contagion

s4h-network-contagion is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 79 tokens per session (1,931 once invoked), scanned A, original, MIT.

A network-analysis skill for modelling contagion, meaning how ideas, behaviours, products, viruses, or failures spread through connected groups.

In plain words
What is it for?
Use it to study adoption, virality, organisational change, disease spread, financial contagion, or cascading failures.
Why use it?
It helps explain why something spreads or stalls by examining the network structure and the number or type of exposures needed.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Use it to study adoption, virality, organisational change, disease spread, financial contagion, or cascading failures.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-network-contagion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-network-contagion
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-network-contagion

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-network-contagion/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-network-contagion)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-network-contagion"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-network-contagion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-network-contagion

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-network-contagion"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-network-contagion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 79 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,931 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00079 $0.01931
Opus 5 $0.00039 $0.00966
Sonnet 5 $0.00016 $0.00386
Haiku 4.5 $0.00008 $0.00193

Measured 9d ago against content hash 328c63244859, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

s4h-network-contagion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-network-contagion/SKILL.md · 119 lines

How it starts

The opening of the file, as written. The whole thing — 119 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Network: Contagion

The intuitive explanation for why something spreads is usually wrong. We attribute viral spread to exceptional content, charismatic spreaders, or luck. Duncan Watts' research on complex contagion demolished this story: large cascades are not caused by extraordinary seed nodes. They are caused by a network that is structurally ready to propagate — a susceptible population in the right configuration. The seed is almost irrelevant; the structure is everything.

Two distinct contagion mechanisms operate differently and require different interventions. Simple contagion (like a biological virus) spreads on single exposure — one infected contact is enough to infect you. Complex contagion (like a social norm, a behavior change, or a product that requires social proof) requires multiple exposures from different parts of your network before you adopt. Simple contagion spreads fast through hubs; complex contagion requires local density and reinforcement. Most real-world spread processes — technology adoption, organizational change, political movements — are complex contagion, not simple.

The foundational framework is the SIR model (Susceptible, Infected, Recovered), extended through threshold models and network topology. The reproduction number R₀ — how many nodes each infectious node infects — determines whether spread occurs at all. But R₀ varies with network structure: the same pathogen spreads very differently through a random network versus a scale-free network versus a clustered community network.


Your Process

Step 1: Define What Is Spreading and What Is the Network Name the contagion (what is spreading) and the network (what nodes, what edges). Is this simple or complex contagion? Simple: one exposure is enough. Complex: requires social proof, multiple exposures, or threshold crossing. Name the current state: what fraction of nodes are currently infected/adopted?

Framing check: Confirm the contagion type and the question before continuing. State what you've identified in one sentence, then use AskUserQuestion:

  • Question: "I'm reading this as: [one-sentence description of what's spreading, through what network, and whether this is simple or complex contagion]. Is that right?"
  • Header: "Framing"
  • Options:
    • Yes — proceed — framing is correct
    • Adjust — one element is off; user will correct it before you continue
    • Reframe — different situation than read; incorporate the correction before proceeding

Read the full file on GitHub · 119 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 119 lines · 79 tokens per session scan A 328c63244859

Subscribe to this mod's changes

s4h-network-contagion is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 79 tokens to every session and 1,931 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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