s4h-probability-expected-value-calculation

s4h-probability-expected-value-calculation is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 57 tokens per session (1,051 once invoked), scanned A, original, MIT.

A method for comparing choices by multiplying each possible result by how likely it is, then adding the results. This is called expected value.

In plain words
What is it for?
Use it to compare options under uncertainty, including whether to act, wait, or do nothing.
Why use it?
It prevents decisions from focusing only on the most likely outcome and makes both payoffs and risks explicit.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Use it to compare options under uncertainty, including whether to act, wait, or do nothing.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-probability-expected-value-calculation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-probability-expected-value-calculation
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-probability-expected-value-calculation

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-probability-expected-value-calculation/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-probability-expected-value-calculation)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-probability-expected-value-calculation"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-probability-expected-value-calculation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-probability-expected-value-calculation

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-probability-expected-value-calculation"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-probability-expected-value-calculation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,051 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.01051
Opus 5 $0.00028 $0.00526
Sonnet 5 $0.00011 $0.00210
Haiku 4.5 $0.00006 $0.00105

Measured 8d ago against content hash eb6e8796217d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

s4h-probability-expected-value-calculation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-probability-expected-value-calculation/SKILL.md · 93 lines

How it starts

The opening of the file, as written. The whole thing — 93 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Probability Expected Value Calculation

Expected value is the correct framework for comparing options under uncertainty. It multiplies each outcome's value by its probability and sums across all outcomes, producing a single number that accounts for the full distribution rather than just the most likely case. EV analysis forces explicitness about both probabilities and values — and it exposes asymmetric risk that intuition misses. One important constraint: EV math is overridden when any outcome is catastrophic enough to be unacceptable regardless of probability.


Your Process

Step 1: Define the Options List the options being compared. Include "do nothing" or "wait" as explicit options — they have EVs too.

Framing check: Confirm the specific decision and its options before continuing. State what you've identified — the actual choice being evaluated, the options in play, and the unit of value — in one sentence, then use AskUserQuestion:

  • Question: "I'm reading this as: [your one-sentence framing of the decision, its options, and what success/failure looks like]. Is that right?"
  • Header: "Framing"
  • Options:
    • Yes — proceed — framing is correct
    • Adjust — one element is off; user will correct it before you continue
    • Reframe — different situation than read; incorporate the correction before proceeding

Step 2: List Outcomes for Each Option For each option: what are the possible outcomes? Use scenario-weighting to assign probabilities if this has not already been done. Outcomes must be mutually exclusive and exhaustive per option.

Step 3: Assign Values Assign a value to each outcome in a consistent unit (revenue, cost savings, time, abstract utility). The same unit must apply across all options for comparison to be valid. Negative values for bad outcomes.

Step 4: Calculate EV For each option: EV = sum of (probability × value) across all outcomes. Show the calculation.

Step 5: Compare EVs Identify the highest-EV option. Note whether any option has higher EV but worse downside — this is the asymmetric risk check.

Read the full file on GitHub · 93 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 93 lines · 57 tokens per session scan A eb6e8796217d

Subscribe to this mod's changes

s4h-probability-expected-value-calculation is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 57 tokens to every session and 1,051 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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