s4h-psychology-persuasion

s4h-psychology-persuasion is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 96 tokens per session (1,981 once invoked), scanned A, original, MIT.

A method for choosing how to influence a person or group and shaping an argument for that situation. It considers whether the goal is to change a belief, attitude, decision, or behaviour.

In plain words
What is it for?
Use it to plan a pitch, gain support, change a decision, or encourage a specific action.
Why use it?
A sound argument can fail if it does not fit the audience, their level of interest, or the relationship involved.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Use it to plan a pitch, gain support, change a decision, or encourage a specific action.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-psychology-persuasion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-psychology-persuasion
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-psychology-persuasion

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-psychology-persuasion/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-psychology-persuasion)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-psychology-persuasion"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-psychology-persuasion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-psychology-persuasion

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-psychology-persuasion"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-psychology-persuasion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 96 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,981 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00096 $0.01981
Opus 5 $0.00048 $0.00991
Sonnet 5 $0.00019 $0.00396
Haiku 4.5 $0.00010 $0.00198

Measured 9d ago against content hash 7ace3b964057, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

s4h-psychology-persuasion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-psychology-persuasion/SKILL.md · 129 lines

How it starts

The opening of the file, as written. The whole thing — 129 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Psychology: Persuasion

Persuasion fails most often not because the argument is wrong, but because the wrong approach was chosen for the audience and context. A perfectly valid argument presented to someone processing peripherally (low engagement, low stakes in their view) will be ignored. A reciprocity move used with someone who values direct confrontation will backfire. The right influence approach depends on where the audience is, what they need to feel before they can update, and what constraints exist on the relationship. The first question is not "what's my argument?" — it's "who is this person, and what will actually move them?"


Your Process

Step 1: Define What You're Trying to Change Be precise. Are you trying to change:

  • A belief (they think X is false; you want them to think it's true)
  • An attitude (they're indifferent to or opposed to X; you want them to value it)
  • A decision (they're leaning toward A; you want them to choose B)
  • A behavior (they currently do/don't do X; you want them to do/not do X)

The answer shapes everything else. Belief change requires evidence and trust. Attitude change often requires social proof and identity alignment. Behavior change may be achievable without attitude change through friction design and environment.

Framing check: Confirm the specific persuasion situation before continuing. State what you've identified — the change target type, the audience, and the goal — in one sentence, then use AskUserQuestion:

  • Question: "I'm reading this as: [your one-sentence framing of the change target, who you're trying to persuade, and what you want them to believe, decide, or do]. Is that right?"
  • Header: "Framing"
  • Options:
    • Yes — proceed — framing is correct
    • Adjust — one element is off; user will correct it before you continue
    • Reframe — different situation than read; incorporate the correction before proceeding

Step 2: Profile the Audience Assess:

  • Motivation to process: Are they engaged and motivated to think carefully about this? Or will they process peripherally?
  • Capability: Do they have the background to evaluate the argument on its merits?
  • Prior position: Are they opposed, neutral, or already leaning your way?
  • Relationship: Are you a trusted insider, a neutral outsider, or a known advocate with a stake?
  • What they value: What does success look like in their world? What fears dominate?

Read the full file on GitHub · 129 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 129 lines · 96 tokens per session scan A 7ace3b964057

Subscribe to this mod's changes

s4h-psychology-persuasion is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 96 tokens to every session and 1,981 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

decision-making-under-pressure

Provides practical habits for making better decisions faster -- reframing problems before solving them, knowing when to stop deliberating, balancing intuition with analysis, resisting 'just this once' compromises, and breaking overthinking cycles. Use when facing a high-stakes choice with incomplete data, sensing that…

fatihguner/foreman · 95 tokens

flow-state

Optimizes individual and team productivity using Csikszentmihalyi's flow state framework, covering the conditions for flow (clear goals, immediate feedback, challenge-skill balance), the four-stage flow cycle, and organizational flow design. Use when auditing personal or team focus time, diagnosing productivity loss…

fatihguner/foreman · 96 tokens

stoic-right-action

Applies Stoic ethics of right action to entrepreneurial decision-making, covering the four cardinal virtues (courage, justice, temperance, wisdom), ethical leadership under pressure, and the discipline of choosing the harder right over the easier wrong. Use when facing ethical dilemmas in business, building a…

fatihguner/foreman · 89 tokens

bakeoff

Turn one decision into a judged tournament of solutions, then pick the best. Given a problem, design choice, or a suggestion you want cross-verified, it generates diverse candidate solutions, auto-derives the evaluation dimensions for THAT problem (so you don't have to know what to score on), judges every candidate…

CoriChui/bakeoff · 330 tokens

balanced-scorecard

Translate strategy into metrics across Financial, Customer, Internal Process, and Learning & Growth perspectives.

tupe12334/instinct · 22 tokens

customer-journey-map

Visualize every touchpoint a customer has with a product or service — stages, actions, emotions, pain points, opportunities.

tupe12334/instinct · 31 tokens