s4h-social

s4h-social is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 81 tokens per session (1,093 once invoked), scanned A, original, MIT.

An entry point for analysing social and organisational situations involving group behaviour, power, incentives, and support-building. It routes the situation to a more specific type of analysis.

In plain words
What is it for?
Use it when you need to understand group dynamics, identify who has influence, uncover incentives, or determine who must support a decision.
Why use it?
It helps when the problem is unclear and could involve several overlapping social factors. It first frames the situation before choosing an analysis path.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Use it when you need to understand group dynamics, identify who has influence, uncover incentives, or determine who must support a decision.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-social
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-social
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-social

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-social/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-social)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-social"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-social/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-social

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-social"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-social.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,093 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.01093
Opus 5 $0.00041 $0.00547
Sonnet 5 $0.00016 $0.00219
Haiku 4.5 $0.00008 $0.00109

Measured 9d ago against content hash 6cd7877d13c6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

s4h-social scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-social/SKILL.md · 88 lines

How it starts

The opening of the file, as written. The whole thing — 88 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Social

Applies social and organizational reasoning to group dynamics, power, incentives, and coalition-building. Diagnoses what kind of social analysis is needed and applies the right tool.

Which tool fits

You need to... Tool
Map who needs to be aligned and how to build support coalition-mapping
Understand the group psychology shaping a team or discussion dynamics-analysis
Find the actual incentives driving behavior incentive-analysis
Map who holds formal and informal power power-mapping

Routing Decision

Framing check: Confirm the social situation before diagnosing. State what you've identified — the specific group, relationship, or dynamic at stake and the core tension or goal — in one sentence, then use AskUserQuestion:

  • Question: "I'm reading this as: [your one-sentence framing of the specific social situation, group, and what needs to happen]. Is that right?"

  • Header: "Framing"

  • Options:

    • Yes — proceed — framing is correct
    • Adjust — one element is off; user will correct it before you continue
    • Reframe — different situation than read; incorporate the correction before proceeding
  • Proposal needs stakeholder support — need to build alignment → coalition-mapping

  • Team behaving in ways that are hard to understand or predict → dynamics-analysis

  • Behavior seems misaligned with stated goals — incentives might be wrong → incentive-analysis

  • Unsure who actually decides or influences decisions → power-mapping

  • Unclear → power-mapping; understanding who has power usually reveals the incentives, dynamics, and coalition targets

Confirm Direction

After diagnosing which tool fits, use the AskUserQuestion tool to confirm direction. Construct the question dynamically to include your diagnosis:

  • Question: "My read: [diagnosed tool] — [one sentence on why it fits]. How would you like to proceed?"
  • Header: "Direction"
  • Options:
    • Yes, run that tool — Execute the diagnosed skill immediately using the context already provided
    • Show all options — List every skill in this category with one-line descriptions
    • Quick version — Run a lighter-weight alternative if one exists for this situation
    • Re-diagnose — Revisit the situation description for a different read

Read the full file on GitHub · 88 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 88 lines · 81 tokens per session scan A 6cd7877d13c6

Subscribe to this mod's changes

s4h-social is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 81 tokens to every session and 1,093 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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