s4h-social-dynamics-analysis

s4h-social-dynamics-analysis is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 66 tokens per session (1,180 once invoked), scanned A, original, MIT.

A framework for examining how people behave in groups, including groupthink, status effects, alliances, and psychological safety. Psychological safety means people feel able to speak honestly without fear of punishment or embarrassment.

In plain words
What is it for?
Use it to examine meeting behaviour, team dysfunction, reluctance to speak up, premature agreement, and other group patterns that may affect decisions.
Why use it?
It helps explain why a team may agree too quickly, defer to senior people, form factions, or stay silent. The analysis starts from specific examples rather than vague impressions.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Use it to examine meeting behaviour, team dysfunction, reluctance to speak up, premature agreement, and other group patterns that may affect decisions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-social-dynamics-analysis
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-social-dynamics-analysis
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-social-dynamics-analysis

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-social-dynamics-analysis/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-social-dynamics-analysis)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-social-dynamics-analysis"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-social-dynamics-analysis/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-social-dynamics-analysis

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-social-dynamics-analysis"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-social-dynamics-analysis.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,180 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00066 $0.01180
Opus 5 $0.00033 $0.00590
Sonnet 5 $0.00013 $0.00236
Haiku 4.5 $0.00007 $0.00118

Measured 9d ago against content hash b8b66f4c5204, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

s4h-social-dynamics-analysis scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-social-dynamics-analysis/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Group Dynamics Analysis

Groups develop collective behaviours that are invisible from inside them. Premature consensus, status-based deference, and psychological unsafety all degrade decision quality — and they are self-reinforcing. Naming the dynamic is the first step to changing it.


Your Process

Step 1: Observe or Recall Group Behaviour Work from specific, concrete instances of how the group acts — not general impressions. What actually happened in the last meeting or decision? What was said? What was not said?

Framing check: Confirm the specific group and context before continuing. State what you've identified — the actual group being analyzed and the situation or event in focus — in one sentence, then use AskUserQuestion:

  • Question: "I'm reading this as: [your one-sentence framing of the group and the situation or event in focus]. Is that right?"
  • Header: "Framing"
  • Options:
    • Yes — proceed — framing is correct
    • Adjust — one element is off; user will correct it before you continue
    • Reframe — different situation than read; incorporate the correction before proceeding

Step 2: Check for Groupthink Signals

  • Premature consensus — agreement reached without exploring disagreement
  • Self-censorship — individuals privately disagree but don't speak
  • Illusion of unanimity — silence treated as agreement
  • Pressure on dissenters — challenge is met with discomfort or social cost
  • No contingency planning — "what if we're wrong?" is not asked

Step 3: Assess Status Dynamics Who speaks most, and does speaking time correlate with expertise or with seniority? Who is deferred to regardless of subject matter? Whose ideas get attributed to someone else? Status often drives decisions more than merit.

Step 4: Assess Psychological Safety Do people raise concerns, admit uncertainty, and challenge ideas — or do they signal alignment and hedge? Rate: high / medium / low.

Step 5: Identify Coalition Patterns Are subgroups forming? Are decisions being pre-made outside formal meetings? Are there recurring alliances or persistent tensions?

Read the full file on GitHub · 112 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 112 lines · 66 tokens per session scan A b8b66f4c5204

Subscribe to this mod's changes

s4h-social-dynamics-analysis is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 66 tokens to every session and 1,180 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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