s4h-strategy

s4h-strategy is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 74 tokens per session (1,067 once invoked), scanned A, original, MIT.

A guide that helps choose a strategy for competitive, adversarial, or negotiation situations. It frames the situation by identifying the people involved, the pressure, and the objective before suggesting a course of action.

In plain words
What is it for?
Use it to reason about competitive pressure, negotiations, outmaneuvering an opponent, and deciding how to position yourself.
Why use it?
It provides a structured way to think before acting when another person, team, or competitor affects the outcome. This can clarify positioning, timing, information, and available alliances.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Use it to reason about competitive pressure, negotiations, outmaneuvering an opponent, and deciding how to position yourself.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-strategy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-strategy
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-strategy

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-strategy/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-strategy)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-strategy"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-strategy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-strategy

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-strategy"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-strategy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,067 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.01067
Opus 5 $0.00037 $0.00534
Sonnet 5 $0.00015 $0.00213
Haiku 4.5 $0.00007 $0.00107

Measured 9d ago against content hash 363bd6cc7863, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

s4h-strategy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-strategy/SKILL.md · 77 lines

How it starts

The opening of the file, as written. The whole thing — 77 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Strategy

Sun Tzu's central insight: "The victorious warrior wins first and then goes to war, while the defeated warrior goes to war first and then seeks to win." Strategy is what happens before the contest. It is the discipline of creating conditions — position, intelligence, timing, alliances — so that when the contest begins, the outcome is already determined.

The strategy skills in this category draw on Sun Tzu (The Art of War), Clausewitz (On War), Miyamoto Musashi (Book of Five Rings), and competitive theory. They are not about aggression. They are about reading competitive contexts clearly and acting with economy, intelligence, and timing.


Your Process

Read the user's situation carefully. Identify which strategic challenge is primary, then present the options below — briefly and specifically — and ask which fits. Execute immediately on selection.

Framing check: Confirm the competitive situation before continuing. State what you've identified — the actor, the opponent or competitive pressure, and the primary objective at stake — in one sentence, then use AskUserQuestion:

  • Question: "I'm reading this as: [your one-sentence framing of the actor, the adversarial dynamic, and the goal]. Is that right?"
  • Header: "Framing"
  • Options:
    • Yes — proceed — framing is correct
    • Adjust — one element is off; user will correct it before you continue
    • Reframe — different situation than read; incorporate the correction before proceeding

Reading the landscape — where should I compete, and where should I avoid?/s4h-strategy-terrain — Maps available positions, identifies favorable and dangerous ground, tells you which battles are worth fighting.

What do I actually know, and what am I assuming?/s4h-strategy-intelligence — Audits what you know vs. what you're assuming about yourself and your opponent. Closes the intelligence gaps that cause strategic failures.

When should I act — now, or wait?/s4h-strategy-timing — Analyzes conditions favoring action vs. patience. Reads your opponent's rhythm. Identifies trigger conditions for the right moment.

Read the full file on GitHub · 77 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 77 lines · 74 tokens per session scan A 363bd6cc7863

Subscribe to this mod's changes

s4h-strategy is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 74 tokens to every session and 1,067 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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