s4h-strategy-alliance

s4h-strategy-alliance is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 81 tokens per session (1,590 once invoked), scanned A, original, MIT.

A framework for assessing potential allies, opponents, and undecided parties in a competitive situation. It looks at what each party actually wants and whether an alliance is likely to remain stable when interests change.

In plain words
What is it for?
Use it to evaluate alliances, map shared interests, identify natural allies and swing parties, and judge the stability of coalition-building efforts.
Why use it?
It helps avoid relying on goodwill alone or trying to win everyone over. By comparing interests, it clarifies which relationships are necessary and which may be better managed in another way.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Use it to evaluate alliances, map shared interests, identify natural allies and swing parties, and judge the stability of coalition-building efforts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-strategy-alliance
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-strategy-alliance
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-strategy-alliance

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-strategy-alliance/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-strategy-alliance)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-strategy-alliance"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-strategy-alliance/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-strategy-alliance

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-strategy-alliance"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-strategy-alliance.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,590 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.01590
Opus 5 $0.00041 $0.00795
Sonnet 5 $0.00016 $0.00318
Haiku 4.5 $0.00008 $0.00159

Measured 9d ago against content hash a8df0238a06e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

s4h-strategy-alliance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-strategy-alliance/SKILL.md · 116 lines

How it starts

The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Strategy: Alliance

Machiavelli's counter-intuitive warning in The Prince: alliances built on goodwill are fragile; alliances built on shared interest are durable. A prince who relies on gratitude will be disappointed the moment the interest calculus changes. A prince who builds alliances on the foundation of mutual benefit will hold them through adversity because both parties have a reason — independent of sentiment — to maintain the relationship.

Sun Tzu's operational principle complements this: "Know the local situation." Before deciding who to ally with, who to neutralize, and who to oppose, you must know what each party actually wants — not what they say they want, not what you hope they want, but what their actual interest is in this situation. Misreading a party's interest and trying to ally with them on incorrect assumptions produces a fragile alliance at best and an active opponent at worst.

The most common alliance error is the inverse: trying to win everyone over. Alliances have a cost — they create obligations, signal positions, and consume relationship capital. The discipline is identifying which alliances are necessary, which neutralizations are sufficient, and which parties are simply not worth the investment. Alliances managed poorly — obligations created without the support they were supposed to purchase — are worse than no alliances. They drain resources and signal weakness.


Your Process

Step 1: Party map List everyone involved in or affected by this situation. For each: what do they actually want (not what they say), what is their current position relative to your objective, and what is their capacity to help or hurt you?

Framing check: Confirm the specific alliance situation before continuing. State what you've identified — the objective being pursued, the competitive or political context, and the rough set of parties involved — in one sentence, then use AskUserQuestion:

  • Question: "I'm reading this as: [your one-sentence framing of the objective, context, and parties]. Is that right?"
  • Header: "Framing"
  • Options:
    • Yes — proceed — framing is correct
    • Adjust — one element is off; user will correct it before you continue
    • Reframe — different situation than read; incorporate the correction before proceeding

Read the full file on GitHub · 116 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 116 lines · 81 tokens per session scan A a8df0238a06e

Subscribe to this mod's changes

s4h-strategy-alliance is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 81 tokens to every session and 1,590 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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