s4h-strategy-deception

s4h-strategy-deception is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 90 tokens per session (1,420 once invoked), scanned A, original, MIT.

A framework for managing what information to reveal or protect in legitimate competitive situations, such as negotiations or product strategy. It focuses on how your actions and disclosures shape what another party believes about your position.

In plain words
What is it for?
Use it to decide what to disclose or withhold in negotiations, market positioning, competitive planning, and other situations where the other side has incomplete information.
Why use it?
It helps prevent you from giving away your limits, weaknesses, or unfinished plans when doing so would reduce your negotiating or competitive position. It also checks that information you keep private is handled consistently.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Use it to decide what to disclose or withhold in negotiations, market positioning, competitive planning, and other situations where the other side has incomplete information.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-strategy-deception
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-strategy-deception
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-strategy-deception

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-strategy-deception/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-strategy-deception)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-strategy-deception"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-strategy-deception/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-strategy-deception

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-strategy-deception"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-strategy-deception.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 90 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,420 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00090 $0.01420
Opus 5 $0.00045 $0.00710
Sonnet 5 $0.00018 $0.00284
Haiku 4.5 $0.00009 $0.00142

Measured 9d ago against content hash 23cc5c6f204b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

s4h-strategy-deception scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-strategy-deception/SKILL.md · 99 lines

How it starts

The opening of the file, as written. The whole thing — 99 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Strategy: Deception

Sun Tzu's most provocative statement: "All warfare is based on deception." Its operational meaning is not that lying is the path to victory. It is that controlling what your opponent believes about you is as important as controlling what you do. A general who moves in predictable, transparent ways gives the opponent full information and eliminates the element of surprise. A general who manages information deliberately — signaling strength where they are strong, concealing weakness, appearing where unexpected — compounds their effective advantage at no additional resource cost.

In legitimate competitive contexts — negotiation, market positioning, competitive product strategy, organizational politics — managing information asymmetry is standard practice. Revealing your walk-away point in a negotiation, publishing your roadmap before it's locked, announcing your strategy before executing it: each of these transfers advantage to the other side. The discipline is not dishonesty; it is choosing what to make visible and what to protect.

One structural constraint governs everything: whatever you conceal must be consistently concealed. A single inconsistency destroys the deception more efficiently than disclosure. Inconsistency broadcasts that you are managing information — which is worse than transparency. The cost of a deception that collapses mid-contest is higher than the cost of not deploying it at all.

Important: This skill applies to legitimate competitive contexts where information management is appropriate — commercial negotiation, competitive strategy, organizational positioning, market timing. It does not apply to fraud, manipulation of parties in positions of vulnerability, or deception that causes disproportionate harm to people who cannot protect themselves.


Your Process

Step 1: Information to protect What knowledge of your position or intentions, if known by the opponent, would disadvantage you? Be specific. Not "our strategy" (too vague) but "the fact that we have no alternative vendor and our current contract expires in 60 days." List each piece of protective information separately.

Read the full file on GitHub · 99 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 99 lines · 90 tokens per session scan A 23cc5c6f204b

Subscribe to this mod's changes

s4h-strategy-deception is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 90 tokens to every session and 1,420 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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