s4h-strategy-force-economy

s4h-strategy-force-economy is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 90 tokens per session (1,548 once invoked), scanned A, original, MIT.

A strategy guide for finding the smallest intervention that can achieve an objective, especially when resources are limited. It looks for leverage points where a small input can produce a much larger result.

In plain words
What is it for?
Use it to find leverage points, choose low-cost interventions, and plan how to compete when another party has more resources.
Why use it?
It helps under-resourced teams avoid costly direct competition and focus effort where it has the greatest effect.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Use it to find leverage points, choose low-cost interventions, and plan how to compete when another party has more resources.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-strategy-force-economy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-strategy-force-economy
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-strategy-force-economy

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-strategy-force-economy/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-strategy-force-economy)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-strategy-force-economy"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-strategy-force-economy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-strategy-force-economy

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-strategy-force-economy"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-strategy-force-economy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 90 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,548 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00090 $0.01548
Opus 5 $0.00045 $0.00774
Sonnet 5 $0.00018 $0.00310
Haiku 4.5 $0.00009 $0.00155

Measured 9d ago against content hash 541fc724f4bb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

s4h-strategy-force-economy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-strategy-force-economy/SKILL.md · 118 lines

How it starts

The opening of the file, as written. The whole thing — 118 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Strategy: Force Economy

Sun Tzu's highest strategic achievement is the victory that costs nothing — where the opponent's resistance collapses without direct contest: "Supreme excellence consists in breaking the enemy's resistance without fighting." This is not passivity. It is the discipline of identifying where a small input creates a large output — where the terrain, timing, information asymmetry, or a single relationship multiplies your effective force without requiring you to match the opponent unit for unit.

The force economy principle asks: what is the minimum intervention that achieves the objective? Not merely because resources must be conserved (though they must), but because the maximum-force approach almost always generates the maximum resistance. Brute force signals intention, consumes capital, and invites a symmetrical response from an opponent with more of everything. The indirect approach — Basil Liddell Hart's formulation — achieves more by creating the conditions in which less is required.

The discipline is finding the leverage point: the node in the system where a small input produces a disproportionate output. Not all nodes are equal. Most effort has roughly proportional effect. Leverage points are structural exceptions — and finding them before acting is the core skill.


Your Process

Step 1: State the objective Define what success looks like clearly and specifically. Vague objectives produce vague force economy analyses. What must be true for this to be considered won?

Framing check: Confirm the specific situation before continuing. State the objective and the resource constraint in one sentence, then use AskUserQuestion:

  • Question: "I'm reading this as: [your one-sentence framing of the objective and the resource or competitive constraint]. Is that right?"
  • Header: "Framing"
  • Options:
    • Yes — proceed — framing is correct
    • Adjust — one element is off; user will correct it before you continue
    • Reframe — different situation than read; incorporate the correction before proceeding

Read the full file on GitHub · 118 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 118 lines · 90 tokens per session scan A 541fc724f4bb

Subscribe to this mod's changes

s4h-strategy-force-economy is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 90 tokens to every session and 1,548 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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