s4h-strategy-victory

s4h-strategy-victory is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 88 tokens per session (1,427 once invoked), scanned A, original, MIT.

A decision-making guide for defining success before entering a contest or pursuing a goal. It highlights the risk of achieving a short-term win that harms the larger outcome.

In plain words
What is it for?
Use it to define victory conditions, compare a contest with alternatives such as negotiation, and check whether the result supports the wider goal.
Why use it?
It prevents teams from confusing victory in one step with genuine success. This helps reveal when winning would cost more than it is worth.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Use it to define victory conditions, compare a contest with alternatives such as negotiation, and check whether the result supports the wider goal.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-strategy-victory
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-strategy-victory
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-strategy-victory

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-strategy-victory/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-strategy-victory)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-strategy-victory"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-strategy-victory/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-strategy-victory

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-strategy-victory"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-strategy-victory.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 88 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,427 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00088 $0.01427
Opus 5 $0.00044 $0.00714
Sonnet 5 $0.00018 $0.00285
Haiku 4.5 $0.00009 $0.00143

Measured 9d ago against content hash 1c5fab0da7d5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

s4h-strategy-victory scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-strategy-victory/SKILL.md · 103 lines

How it starts

The opening of the file, as written. The whole thing — 103 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Strategy: Victory

Clausewitz's central insight in On War: "War is the continuation of politics by other means." The military contest is not the point; it is a means to a political end. The moment a commander loses sight of the political objective and optimizes purely for military victory, they have already failed strategically — because a military win that undermines the political aim is worse than a negotiated settlement.

The same principle applies to any contest. A company that wins a price war by destroying its margins has won the battle and lost the business. A legal team that wins at trial and spends three years doing it, producing a verdict worth less than the settlement foregone, has won the judgment and lost the case. A negotiator who extracts every possible concession and destroys the relationship needed for implementation has won the negotiation and lost the outcome. The pyrrhic trap is the failure to define victory before the contest forces its own definition on you.

Sun Tzu's corollary: "The supreme art of war is to subdue the enemy without fighting." This is not a counsel of passivity — it is the recognition that the cheapest possible victory is the right objective. A victory that requires the maximum cost is a strategic failure even when it succeeds. Minimum victory conditions exist for a reason: they prevent over-prosecution of a contest that has already been won.


Your Process

Step 1: Stated objective What are you trying to achieve? Name it as it is currently framed.

Framing check: Confirm the specific contest and objective before continuing. State what you've identified — the actual situation being analyzed and what winning is currently defined as — in one sentence, then use AskUserQuestion:

  • Question: "I'm reading this as: [your one-sentence framing of the specific contest and its stated objective]. Is that right?"
  • Header: "Framing"
  • Options:
    • Yes — proceed — framing is correct
    • Adjust — one element is off; user will correct it before you continue
    • Reframe — different situation than read; incorporate the correction before proceeding

Read the full file on GitHub · 103 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 103 lines · 88 tokens per session scan A 1c5fab0da7d5

Subscribe to this mod's changes

s4h-strategy-victory is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 88 tokens to every session and 1,427 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

decision-making-under-pressure

Provides practical habits for making better decisions faster -- reframing problems before solving them, knowing when to stop deliberating, balancing intuition with analysis, resisting 'just this once' compromises, and breaking overthinking cycles. Use when facing a high-stakes choice with incomplete data, sensing that…

fatihguner/foreman · 95 tokens

flow-state

Optimizes individual and team productivity using Csikszentmihalyi's flow state framework, covering the conditions for flow (clear goals, immediate feedback, challenge-skill balance), the four-stage flow cycle, and organizational flow design. Use when auditing personal or team focus time, diagnosing productivity loss…

fatihguner/foreman · 96 tokens

stoic-right-action

Applies Stoic ethics of right action to entrepreneurial decision-making, covering the four cardinal virtues (courage, justice, temperance, wisdom), ethical leadership under pressure, and the discipline of choosing the harder right over the easier wrong. Use when facing ethical dilemmas in business, building a…

fatihguner/foreman · 89 tokens

bakeoff

Turn one decision into a judged tournament of solutions, then pick the best. Given a problem, design choice, or a suggestion you want cross-verified, it generates diverse candidate solutions, auto-derives the evaluation dimensions for THAT problem (so you don't have to know what to score on), judges every candidate…

CoriChui/bakeoff · 330 tokens

balanced-scorecard

Translate strategy into metrics across Financial, Customer, Internal Process, and Learning & Growth perspectives.

tupe12334/instinct · 22 tokens

customer-journey-map

Visualize every touchpoint a customer has with a product or service — stages, actions, emotions, pain points, opportunities.

tupe12334/instinct · 31 tokens