Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add iart-ai/explainer-video-skills --skill whiteboard-animationgit clone --depth 1 https://github.com/iart-ai/explainer-video-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/iart-ai/explainer-video-skills/whiteboard-animation)<a href="https://agentmods.dev/skills/iart-ai/explainer-video-skills/whiteboard-animation"><img src="https://agentmods.dev/badge/skills/iart-ai/explainer-video-skills/whiteboard-animation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/iart-ai/explainer-video-skills/whiteboard-animation"><img src="https://agentmods.dev/badge/skills/iart-ai/explainer-video-skills/whiteboard-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00103 | $0.02829 |
| Opus 5 | $0.00051 | $0.01414 |
| Sonnet 5 | $0.00021 | $0.00566 |
| Haiku 4.5 | $0.00010 | $0.00283 |
Grade A, and why
whiteboard-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- whiteboard-animation — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 155 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Whiteboard Animation
The VideoScribe / Doodly look: a hand draws illustrations and handwriting onto a board, stroke by stroke, while narration explains. Build it from animated SVG paths that draw themselves plus a marker hand that tracks the drawing tip, then sequence elements so the board fills up in narration order.
When to use
- A "scribe" / doodle explainer where a hand draws art and text onto a whiteboard.
- Animating a sketch or logo being drawn live, line by line.
- Handwriting that writes itself in, synced to a voiceover.
- Turning a static illustration into a guided, stroke-by-stroke reveal.
Core mechanic: SVG stroke draw-on
A path "draws itself" by animating stroke-dashoffset from its full length down to 0 — the dash gap shrinks, exposing the stroke from start to end.
const path = document.querySelector("#stroke");
const len = path.getTotalLength();
path.style.strokeDasharray = len; // one dash as long as the whole path
path.style.strokeDashoffset = len; // pushed fully out of view = invisible
path.getBoundingClientRect(); // force reflow before transitioning
path.style.transition = "stroke-dashoffset 1.2s linear";
path.style.strokeDashoffset = "0"; // draws start → end
Use pathLength="1" on the <path> to normalize: then stroke-dasharray:1; stroke-dashoffset:1 draws any path regardless of real length, and a single eased value (0→1) is the draw progress. linear (or a very gentle ease) reads as a steady hand; avoid ease-in-out on long strokes — it makes the marker lurch.
The marker hand follows the tip
The illusion lives or dies on the hand sitting at the exact point being drawn. Sample the path at the current draw progress and place the hand image there each frame; the pen-nib of the hand asset must align to the path point (offset the image so its tip, not its corner, lands on the point).
const hand = document.querySelector("#hand"); // <img>/<g>, tip at its top-left "nib"
const NIB = { x: 6, y: 4 }; // nib offset inside the hand art
function drawOn(path, hand, dur = 1200) {
const len = path.getTotalLength(), t0 = performance.now();
path.style.strokeDasharray = len;
(function frame(now) {
const k = Math.min(1, (now - t0) / dur); // 0→1 progress
path.style.strokeDashoffset = len * (1 - k); // expose start→tip
const p = path.getPointAtLength(len * k); // current tip in SVG coords
hand.setAttribute("transform", `translate(${p.x - NIB.x} ${p.y - NIB.y})`);
if (k < 1) requestAnimationFrame(frame);
})(t0);
}
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 155 lines · 103 tokens per session scan A 42e9519e7eea
whiteboard-animation is a skill published in the GitHub repository iart-ai/explainer-video-skills (19 stars, last pushed 2mo ago), licensed MIT. It adds 103 tokens to every session and 2,829 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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