threejs-animation

threejs-animation is a skill for Claude Code from iart-ai/webgl-animation-skills. It costs 153 tokens per session (3,471 once invoked), scanned A, original, MIT.

A skill for creating animated 3D scenes in web pages with Three.js and React Three Fiber, a React framework for Three.js. It covers camera movement, imported GLTF animations, scroll-linked scenes, and rendering many objects.

In plain words
What is it for?
Making 3D hero sections, product viewers, animated backgrounds, camera fly-throughs, scroll-driven effects, and large particle or object scenes.
Why use it?
It provides patterns for building interactive 3D content and for handling common performance and cleanup concerns. Three.js scenes run in the browser using WebGL, the browser’s 3D graphics technology.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the webgl-animation-skills plugin — 3 skills shipped together

Good fit Making 3D hero sections, product viewers, animated backgrounds, camera fly-throughs, scroll-driven effects, and large particle or object scenes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/iart-ai/webgl-animation-skills/threejs-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add iart-ai/webgl-animation-skills --skill threejs-animation
Clone the repo
git clone --depth 1 https://github.com/iart-ai/webgl-animation-skills

Made for: Claude Code.

Or install webgl-animation-skills, the plugin that ships this one along with the rest of its 3 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/iart-ai/webgl-animation-skills/threejs-animation/github.svg)](https://agentmods.dev/skills/iart-ai/webgl-animation-skills/threejs-animation)
Your own site
<a href="https://agentmods.dev/skills/iart-ai/webgl-animation-skills/threejs-animation"><img src="https://agentmods.dev/badge/skills/iart-ai/webgl-animation-skills/threejs-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/iart-ai/webgl-animation-skills/threejs-animation"><img src="https://agentmods.dev/badge/skills/iart-ai/webgl-animation-skills/threejs-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 153 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,471 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 23 Jun 2026
  • Snyk pass 23 Jun 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00153 $0.03471
Opus 5 $0.00077 $0.01736
Sonnet 5 $0.00031 $0.00694
Haiku 4.5 $0.00015 $0.00347

Measured 11d ago against content hash 5d9e36ae05b4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

threejs-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/threejs-animation/SKILL.md · 253 lines

How it starts

The opening of the file, as written. The whole thing — 253 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Motion (3D / WebGL)

Build real-time 3D motion for the web: animated scenes, camera moves, GLTF playback, instancing, scroll-linked 3D, and React Three Fiber. Optimize for smooth 60fps and clean disposal.

When to use

  • 3D hero sections, product viewers, interactive/scroll-linked 3D backgrounds.
  • Playing and blending GLTF animation clips.
  • Rendering many objects efficiently (particle fields, tiles, forests).
  • Camera fly-throughs and scroll-driven camera moves.

Minimal scene + render loop

import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(50, innerWidth / innerHeight, 0.1, 100);
camera.position.set(0, 0, 5);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(innerWidth, innerHeight);
renderer.setPixelRatio(Math.min(devicePixelRatio, 2));   // cap DPR — critical for retina perf
document.body.appendChild(renderer.domElement);

const mesh = new THREE.Mesh(
  new THREE.IcosahedronGeometry(1, 0),
  new THREE.MeshStandardMaterial({ color: 0x44aaff, flatShading: true })
);
scene.add(mesh, new THREE.DirectionalLight(0xffffff, 2).translateZ(5),
          new THREE.AmbientLight(0xffffff, 0.4));

const clock = new THREE.Clock();
renderer.setAnimationLoop(() => {
  const dt = clock.getDelta();
  mesh.rotation.y += dt * 0.5;                            // frame-rate independent
  renderer.render(scene, camera);
});
addEventListener('resize', () => {
  camera.aspect = innerWidth / innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(innerWidth, innerHeight);
});

Use clock.getDelta() to make motion frame-rate independent (multiply rates by dt), and setAnimationLoop (works with WebXR and pauses on tab blur) instead of raw requestAnimationFrame.

GLTF animation clips

Load a model, play clips through an AnimationMixer, and update the mixer with delta time every frame.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
let mixer, actions = {};
new GLTFLoader().load('model.glb', (gltf) => {
  scene.add(gltf.scene);
  mixer = new THREE.AnimationMixer(gltf.scene);
  gltf.animations.forEach((clip) => { actions[clip.name] = mixer.clipAction(clip); });
  actions['Idle']?.play();
});
// In the loop: if (mixer) mixer.update(dt);

Read the full file on GitHub · 253 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 253 lines · 153 tokens per session scan A 5d9e36ae05b4

Subscribe to this mod's changes

threejs-animation is a skill published in the GitHub repository iart-ai/webgl-animation-skills (10 stars, last pushed 2mo ago), licensed MIT. It adds 153 tokens to every session and 3,471 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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