glsl shaders skills

5 tagged glsl shaders, measured the same way as everything else here.

particle-system

01

iart-ai/webgl-animation-skills

Skill Claude CodeCodex

This skill should be used when the user asks to "build a particle system", "make confetti/snow/smoke/sparks", "create a connected-dot/constellation network background", "add a flow-field or curl-noise particle effect", "render thousands of GPU particles with Three.js Points", or "animate emitters with forces". Covers…

9 2mo ago A 100 tokens original MIT

shader-glsl

02

iart-ai/webgl-animation-skills

Skill Claude CodeCodex

This skill should be used when the user asks to "write a fragment shader", "make a GLSL gradient/noise/plasma background", "create an image transition (dissolve, displacement, glitch)", "add distortion or chromatic aberration", "build an SDF shape shader", "wire up a Three.js ShaderMaterial with uniforms", or "do GPU…

9 2mo ago A 106 tokens original MIT

threejs-animation

03

iart-ai/webgl-animation-skills

Skill Claude CodeCodex

This skill should be used when the user asks to "build a 3D hero section or WebGL background", "animate a Three.js scene", "play or crossfade GLTF animation clips", "move/lerp the camera or link it to scroll", "render thousands of objects with InstancedMesh", "set up React Three Fiber (R3F) motion", "add bloom/DOF…

9 2mo ago A 153 tokens original MIT

physicclaw-vea

04

yomero243/PhysicClaw-VEA

Skill Claude CodeCodex

Control the PhysicClaw-VEA interactive 3D visualization application by sending commands to its Zustand store. Supports two control mechanisms: writing to the openclaw-control.json file, or sending HTTP POST requests to the /api/control endpoint. Use this skill to start the application and modify its internal state…

5 1mo ago B 81 tokens original MIT

physic-claw-vea

05

yomero243/PhysicClaw-VEA

Skill Claude CodeCodex

An interactive 3D visualization application featuring an "Augmented Entity" with reactive shaders and emotional states.

5 1mo ago A 28 tokens original MIT