physic-claw-vea

physic-claw-vea is a skill for Claude Code, Codex from yomero243/PhysicClaw-VEA. It costs 28 tokens per session (437 once invoked), scanned A, original, MIT.

An interactive 3D application showing an augmented virtual entity that changes its shaders, animations, and colors in response to simulated thoughts, emotions, and intensity.

In plain words
What is it for?
Use it to work with Three.js-based scenes, animated 3D models, custom visual effects, global state, and a text chat interface.
Why use it?
It provides a concrete starting point for building or extending a reactive 3D character with chat interaction.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to work with Three.js-based scenes, animated 3D models, custom visual effects, global state, and a text chat interface.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/yomero243/physicclaw-vea/public
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add yomero243/PhysicClaw-VEA --skill public
Clone the repo
git clone --depth 1 https://github.com/yomero243/PhysicClaw-VEA

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for physic-claw-vea

README.md
[![agentmods](https://agentmods.dev/badge/skills/yomero243/physicclaw-vea/public/github.svg)](https://agentmods.dev/skills/yomero243/physicclaw-vea/public)
Your own site
<a href="https://agentmods.dev/skills/yomero243/physicclaw-vea/public"><img src="https://agentmods.dev/badge/skills/yomero243/physicclaw-vea/public/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for physic-claw-vea

Your own site · 80×15
<a href="https://agentmods.dev/skills/yomero243/physicclaw-vea/public"><img src="https://agentmods.dev/badge/skills/yomero243/physicclaw-vea/public.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 437 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.00437
Opus 5 $0.00014 $0.00218
Sonnet 5 $0.00006 $0.00087
Haiku 4.5 $0.00003 $0.00044

Measured 9d ago against content hash ba8da5c371b8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

physic-claw-vea scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

public/SKILL.md · 55 lines

What it actually says

PhysicClaw-VEA

Overview

PhysicClaw-VEA is an advanced interactive 3D experience built with React Three Fiber and Three.js. The core of the application is an "Augmented Entity" that dynamically reacts to simulated internal states such as "thinking", emotions, and intensity levels through custom shaders and animations.

Key Features

🎨 Advanced 3D Visualization

  • Immersive scene rendering using React Three Fiber.
  • Support for loaded 3D models (GLB/FBX) with animation playback.
  • Fallback to procedural geometry when models are loading or unavailable.

⚡ Reactive Shaders (EnergyShader)

  • Custom GLSL shaders that visually modify the entity in real-time.
  • Visual parameters include:
    • Intensity: Fluctuating energy levels.
    • Thinking State: Visual pulses indicating processing.
    • Mood: Color shifts based on the entity's emotional state.

🧠 "Soul" System (State Management)

  • Powered by Zustand for global state management (soulStore).
  • Simulates the entity's internal "soul" or consciousness, driving the visual changes and behaviors.

💬 Chat Interface

  • An overlay interface allowing users to interact with the entity via text.
  • Connects directly to the entity's state to trigger responses or visual changes.

Tech Stack

  • Frontend: React (v19), TypeScript, Vite
  • 3D Graphics: Three.js, React Three Fiber, Dre
  • State: Zustand
  • Styling: Tailwind CSS (configured)

Installation & Usage

  1. Install dependencies:

    npm install
    
  2. Run locally:

    npm run dev
    
  3. Build:

    npm run build
    
Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 55 lines · 28 tokens per session scan A ba8da5c371b8

Subscribe to this mod's changes

physic-claw-vea is a skill published in the GitHub repository yomero243/PhysicClaw-VEA (5 stars, last pushed 7d ago), licensed MIT. It adds 28 tokens to every session and 437 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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