onboard

onboard is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 40 tokens per session (616 once invoked), scanned A, a copy of onboard, MIT.

A project briefing for a new contributor or software agent. It summarizes the project, its structure, working conventions, and the priorities relevant to a chosen role.

In plain words
What is it for?
Use it to prepare onboarding material for programmers, designers, narrative writers, testers, or production staff.
Why use it?
It reduces the time needed to understand an unfamiliar codebase, design folder, test suite, or production process.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; reads .claude/ paths; mentions CLAUDE.md.

Good fit Use it to prepare onboarding material for programmers, designers, narrative writers, testers, or production staff.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/onboard
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill onboard
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for onboard

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/onboard/github.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/onboard)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/onboard"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/onboard/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for onboard

Your own site · 80×15
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/onboard"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/onboard.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 616 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.00616
Opus 5 $0.00020 $0.00308
Sonnet 5 $0.00008 $0.00123
Haiku 4.5 $0.00004 $0.00062

Measured 5d ago against content hash fbf7f691226e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

onboard scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to onboard — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/onboard/SKILL.md · 97 lines

How it starts

The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Phase 1: Load Project Context

Read CLAUDE.md for project overview and standards.

Read the relevant agent definition from .claude/agents/ if a specific role is specified.


Phase 2: Scan Relevant Area

  • For programmers: scan src/ for architecture, patterns, key files
  • For designers: scan design/ for existing design documents
  • For narrative: scan design/narrative/ for world-building and story docs
  • For QA: scan tests/ for existing test coverage
  • For production: scan production/ for current sprint and milestone

Read recent changes (git log if available) to understand current momentum.


Phase 3: Generate Onboarding Document

# Onboarding: [Role/Area]

## Project Summary
[2-3 sentence summary of what this game is and its current state]

## Your Role
[What this role does on this project, key responsibilities, who you report to]

## Project Architecture
[Relevant architectural overview for this role]

### Key Directories
| Directory | Contents | Your Interaction |
|-----------|----------|-----------------|

### Key Files
| File | Purpose | Read Priority |
|------|---------|--------------|

## Current Standards and Conventions
[Summary of conventions relevant to this role from CLAUDE.md and agent definition]

## Current State of Your Area
[What has been built, what is in progress, what is planned next]

## Current Sprint Context
[What the team is working on now and what is expected of this role]

## Key Dependencies
[What other roles/systems this role interacts with most]

## Common Pitfalls
[Things that trip up new contributors in this area]

## First Tasks
[Suggested first tasks to get oriented and productive]

1. [Read these documents first]
2. [Review this code/content]
3. [Start with this small task]

## Questions to Ask
[Questions the new contributor should ask to get fully oriented]

Phase 4: Save Document

Present the onboarding document to the user.

Ask: "May I write this to production/onboarding/onboard-[role]-[date].md?"

Read the full file on GitHub · 97 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 97 lines · 40 tokens per session scan A fbf7f691226e

Subscribe to this mod's changes

onboard is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (18 stars, last pushed 2mo ago), licensed MIT. It adds 40 tokens to every session and 616 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to onboard, differing in 0 lines, and is treated as a copy.

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